1. Fast easy to produce defenders
2. Double Cranny
So to start as Gaul you've got to rely on these three things. And make sure you raid only INACTIVE players. Rather
than producing a barracks on your second day, hold off until the third
day to give your neighbors a chance to quit the game and go inactive
before you farm them. Make sure you have a level 8-10 cranny, and a
level 1 trapper right out of new player protection. If you have stupid
Teuton neighbors, they will send in 2-3 club swingers and get them
trapped. You can then add another level to your traps, and produce 5-10
phalanx. By the time he comes back, you'll smack his poor raiding force,
and he will be sore. However, a good Teuton rival will first raid all
the Romans, and Teutons, and not come for you until hes got enough
numbers to ignore traps. If you play actively your population should
scare him off. but If it doesn't he will raid you, and get his clubbies
trapped, gain zero resources, and find you very annoying. Make sure you
keep your phalanx safe from him, and use those double crannies so he
always gets zero resources from you. Its VERY important not to give an
inch, as you'll be applying to a strong alliance soon, and stolen
resources make you look weak. Instead you want the alliance leader to
see your collection of phalanx and a string of worthless raids.
While Phalanx are poor raiders, they are great defenders, You should
start making these as soon as your resources are level 4. 15-30 phalanx
are plenty to clean out the inactives around you, and allow you to push
for TT. These quick calvary are the fastest raiders in the game.
Remember to be EXTREMELY careful, an active Roman with 4-5 legionnaire
will ruin all your fun, even after you have TT, so make sure you only
hit inactives. Its crucial that you get into a good alliance soon, so
push hard to collect 10-12 TT, and keep raiding with those phalanx. If
your being hit by a Teuton, and haven't made any friends yet, you should
consider buying some gold to use NPC trades to create resources. set
1-2 market trades Wood for Food, then NPC food into Wood... you can make
20,000 resources easily, giving you the boost you need to produce
settlers, or create more TT.
If you're being heavily pressured by a Teuton, TT are his worst fear,
so protect them at all cost, once you have a TT hero, and 10 TT you can
really hurt him by clipping his clubbies. 10 TT with a hero can
massacre even large Teutonic armies at this point in the game almost no
one has spear fighters.
Wipe your neighbors army and watch them come running for an alliance.
By 8 days into the game you should have your second village going
(preferably a 6 cropper) and you're game should be moving along nicely.
You'll be pushing your way towards 50 TT and any Teutons around you,
will hate you by now. Give the alliance you want to join a travilog of
some of your hits, or just tell him to check your offense score. Good
alliance leaders will be excited to find a Gaul with offense points and
floored by your "skillz"
At this point push your traps to 50-60, this will make you
invulnerable to roman and other Gaul players. If a Gaul your size tries
to raid you, hes going to get his entire army trapped, and your phalanx
are going to massacre those poor TT. If a roman tries to hit you... his
legions are going to be hard pressed to beat your traps and your
phalanx... but if a large pop Teuton tries to raid you... dodge them!
If you can manage a top 500 start with a Gaul, your a serious
committed player any alliance will be happy to have. Just realize,
getting there with a slow to start faction is hard work. You have to do a
lot of small raids using phalanx, and you'll find swords slow and
expensive compared to those clubbies you love. But, once you have 200
TT, and you start clearing clubbies 500 at a time, you'll be happy you
decided to play Gaul. If Gaul isn't your thing, then read my Roman
Dec 04, 2010 |