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Hii.. i want a computer graphics mini project... can u plz. help me out...

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Plz sent small and simple opengl project using c++

Posted on Apr 26, 2013


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Hi i want computer graphics mini projects to generate hurricane..

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Hii... i want a computer graphics project in C++/ C language... can u plz help me out...

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The only solution you may have, is to check for driver updates at the HP website and update the VIDEO driver.

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Plz suggest me topic for minor project in core java ,i am in 5th sem B.E


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Aug 10, 2010 | Microsoft Windows XP Professional

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Laptop choice

I would prefer you go for a DELL laptop. If you want to run high end software then it would be preferable for you to go in for an external graphics card. THe specifications for the graphics card will depend on the type of precessor you choose. I would prefer you go for a core 2 duo processor. You will have an option to customize the graphics card in Dell's website.

Sep 13, 2009 | Dell Inspiron 1501 Notebook

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I want a program in openGL for the paint editor

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May 20, 2009 | Advanced Graphics Programming Using OpenGL...

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We need a mini project on computer graphics using openGL is a place to find good projects

May 13, 2009 | Encore Computers & Internet

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Latest sound driver & graphic driver for my pc

Hii, you can download all the driver of your Intel motherboard from . Go this site and at the left hand side, go to the desktop board and select your exact motherboard model. After selecting the model you just download the driver as per your requirement and install it.

Feb 21, 2009 | Intel 865 S478 8X 10/100 Lan Motherboard

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my code in opengl does not work can any one help me #include <string.h> #include <GL/glut.h> #include "math.h" float rotate =0.0; float start = 0.0; float z_dep = 0.0; int poi_size = 0; int poi_arr[100][2]; float rad_arr[50]; int m_x = 0; int m_y = 0; int rubber_band_on = 0; int down_flag = 0; #define MENU1 10 #define MENU2 11 #define MENU3 12 #define MENU4 13 #define MENU5 14 GLfloat r,g,b; GLint t=0 ; void sel(int item) { switch(item) { case MENU1: {r=1 , g=0 , b=0;} break; case MENU2: {r=0 , g=0 , b=1;} break; case MENU3: {r=0 , g=1 , b=0;} break; case MENU4: {t=1;} break; case MENU5: {t=2;} break; } glutPostRedisplay(); } void menu(void) { int MainMenu, SubMenu1,SubMenu2; SubMenu1=glutCreateMenu(sel); glutAddMenuEntry("red", MENU1); glutAddMenuEntry("bule", MENU2); glutAddMenuEntry("green", MENU3); SubMenu2=glutCreateMenu(sel); glutAddMenuEntry("line", MENU4); glutAddMenuEntry("circle", MENU5); MainMenu=glutCreateMenu(sel); glutAddSubMenu("Color", SubMenu1); glutAddSubMenu("Shap", SubMenu2); glutAttachMenu(GLUT_RIGHT_BUTTON); }void drawCircle(float radius, float x1, float y1) { float angle = 0; float x2,y2,cx,cy,fx,fy; int cache = 0; glBegin(GL_LINES); for (angle = 0; angle < 360; angle+=1.0) { float rad_angle = angle * 3.14 / 180; x2 = x1+radius * sin((double)rad_angle); y2 = y1+radius * cos((double)rad_angle); if (cache) { glVertex2f(cx,cy); glVertex2f(x2,y2); } else { fx = x2; fy = y2; } cache = 1; cx = x2; cy = y2; } glVertex2f(x2,y2); glVertex2f(fx,fy); glEnd(); } void tick(void) { glutPostRedisplay(); } void display1(void) { glClear(GL_COLOR_BUFFER_BIT); // Draw the lines created by user glBegin(GL_LINES); for(int i=0; i<poi_size; i++) { glVertex2f(poi_arr[i][0],poi_arr[i][1]); } if (rubber_band_on && (poi_size%2==1)) { glVertex2f(m_x,m_y); } glEnd(); glutSwapBuffers(); } void handleKeypress(unsigned char key, int x, int y) { switch (key) { case 27: //Escape key exit(0); } } void reshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, w, h, 0); glMatrixMode(GL_MODELVIEW); } void mouse_move1(int x, int y) { m_x = x; m_y = y; display1(); } void mouse1(int button, int state, int x, int y) { m_x = x; m_y = y; switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { // glutIdleFunc(spinDisplay); } if (state == GLUT_UP) { if (poi_size>0) { poi_size-=2; } rubber_band_on = 0; glutIdleFunc(NULL); } break; case GLUT_LEFT_BUTTON: rubber_band_on = 1; if (state == GLUT_DOWN) { down_flag = 1; } if (state == GLUT_UP) { if(down_flag) { poi_arr[poi_size][0]=x; poi_arr[poi_size][1]=y; poi_size++; down_flag = 0; } glutIdleFunc(NULL); } break; default: break; } display1(); } float calculate_radius(int x1,int y1) { int x_diff = m_x - x1; int y_diff = m_y - y1; if(x_diff<0) { x_diff *= -1; } if(y_diff<0) { y_diff *= -1; } float mag = x_diff*x_diff + y_diff*y_diff; float rad = sqrt(mag); return rad; } void display2(void) { glClear(GL_COLOR_BUFFER_BIT); for(int i=0; i<poi_size; i+=2) { int rad_index = (int)(i/2); float rad = rad_arr[rad_index]; if (rad>1) { drawCircle(rad,poi_arr[i][0],poi_arr[i][1]); } } glutSwapBuffers(); } void mouse_move2(int x, int y) { m_x = x; m_y = y; if (rubber_band_on) { float rd = calculate_radius(poi_arr[poi_size-1][0],poi_arr[poi_size-1][1]); rad_arr[poi_size/2] = rd; } display2(); } void mouse2(int button, int state, int x, int y) { m_x = x; m_y = y; switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { // glutIdleFunc(spinDisplay); } if (state == GLUT_UP) { glutIdleFunc(NULL); } break; case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) { down_flag = 1; } if (state == GLUT_UP) { if(down_flag) { poi_arr[poi_size][0]=x; poi_arr[poi_size][1]=y; poi_size++; down_flag = 0; rubber_band_on = !rubber_band_on; } glutIdleFunc(NULL); } break; default: break; } if (rubber_band_on && poi_size>0) { float rd = calculate_radius(poi_arr[poi_size-1][0],poi_arr[poi_size-1][1]); rad_arr[poi_size/2] = rd; } display2(); } int main(int argc, char **argv) { glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(1000, 800); glutCreateWindow("OPENGL LINE DRAWING"); glClearColor(0.0, 0.0, 0.0, 1.0); menu(); if (t=1) { glutDisplayFunc(display1); glutReshapeFunc(reshape); glutIdleFunc(tick); glutKeyboardFunc(handleKeypress); glutMouseFunc(mouse1); glutMotionFunc(mouse_move1); glutPassiveMotionFunc(mouse_move1); glutMainLoop(); } if (t=2) { glutDisplayFunc(display2); glutReshapeFunc(reshape); glutIdleFunc(tick); glutKeyboardFunc(handleKeypress); glutMouseFunc(mouse2); glutMotionFunc(mouse_move2); glutPassiveMotionFunc(mouse_move2); glutMainLoop(); } return 0; /* ANSI C requires main to return int. */ }

Jun 22, 2013 | Advanced Graphics Programming Using OpenGL...

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