Question about Advanced Graphics Programming Using OpenGL

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Hii.. i want a computer graphics mini project... can u plz. help me out...

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Plz sent small and simple opengl project using c++

Posted on Apr 26, 2013

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Posted on Jan 02, 2017

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SOURCE: hi i want computer graphics mini projects in

Hi i want computer graphics mini projects to generate hurricane..

Posted on Mar 11, 2011

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Hii... i want a computer graphics project in C++/ C language... can u plz help me out...


http://dilipnaik11.blogspot.in/2009/07/vtu-6th-semester-engineering-cg-project.html




(programs with output)
http://technogeek.hubpages.com/hub/vtu-computer-graphics-lab-programs

Jan 25, 2013 | Computers & Internet

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I was see mms in my tatadokomo no. but i am not able to see


Hi
i got one MMS picture from my friend mobile....but i dnt hv facility to oen that picture in my mobile....so i want to see that through computer?can u plz hlp me in this reg;

Feb 12, 2012 | Technine True Love Snowboard Bindings...

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Need for speed 3 hot pursuit is a low graphic game but it is not working properly on my hp mini 210-1085Tu netbook.......plz suggest some solution for my problem.


Sorry to hear that. Unfortunately, Netbooks computers are not made for games. You are lucky if you are able to make it work.

The only solution you may have, is to check for driver updates at the HP website and update the VIDEO driver.

The HP Mini 1000 Netbook usually do have an Intel graphics chip, check the game specifications is it works with Intel Chips.

Good luck.

Nov 23, 2010 | HP Mini 1000 Netbook

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Plz suggest me topic for minor project in core java ,i am in 5th sem B.E


Hi,

You can go for core java projects as well JSP Projects. As you are in 5th semester of BE mini project in Java will suit your requirements.
Check some projects here If it can help you out.

http://projectsgeek.com/java-mini-projects-with-source-code

Aug 10, 2010 | Microsoft Windows XP Professional

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Hii i inistalled windows 7 but some times it is


Did you check the Microsoft hardware compatibility list against your computer? http://www.microsoft.com/windows/compatibility/windows-7/en-us/default.aspx?ocid=w7cc_compatibilityA_53FD6D25-4E43-4C52-83A5-323F35FBC355_google

You can have a test run of your computer at the same place.

Wiondows 7 'ultimate' is a lot of program for a laptop ...

Mar 26, 2010 | Lenovo 3000 Y410 Laptop

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Laptop choice


I would prefer you go for a DELL laptop. If you want to run high end software then it would be preferable for you to go in for an external graphics card. THe specifications for the graphics card will depend on the type of precessor you choose. I would prefer you go for a core 2 duo processor. You will have an option to customize the graphics card in Dell's website.

Sep 13, 2009 | Dell Inspiron 1501 Notebook

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I want a program in openGL for the paint editor


i want a mini project on opengl the topic is graphics ediotor jst like ms paint

May 20, 2009 | Advanced Graphics Programming Using OpenGL...

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We need a mini project on computer graphics using openGL


openglprojects.blogspot.com is a place to find good projects

May 13, 2009 | Encore Computers & Internet

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Latest sound driver & graphic driver for my pc


Hii, you can download all the driver of your Intel motherboard from
http://downloadcenter.intel.com/default.aspx?iid=gg_work+home_dowloads# . Go this site and at the left hand side, go to the desktop board and select your exact motherboard model. After selecting the model you just download the driver as per your requirement and install it.

Feb 21, 2009 | Intel 865 S478 8X 10/100 Lan Motherboard

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my code in opengl does not work can any one help me #include <string.h> #include <GL/glut.h> #include "math.h" float rotate =0.0; float start = 0.0; float z_dep = 0.0; int poi_size = 0; int poi_arr[100][2]; float rad_arr[50]; int m_x = 0; int m_y = 0; int rubber_band_on = 0; int down_flag = 0; #define MENU1 10 #define MENU2 11 #define MENU3 12 #define MENU4 13 #define MENU5 14 GLfloat r,g,b; GLint t=0 ; void sel(int item) { switch(item) { case MENU1: {r=1 , g=0 , b=0;} break; case MENU2: {r=0 , g=0 , b=1;} break; case MENU3: {r=0 , g=1 , b=0;} break; case MENU4: {t=1;} break; case MENU5: {t=2;} break; } glutPostRedisplay(); } void menu(void) { int MainMenu, SubMenu1,SubMenu2; SubMenu1=glutCreateMenu(sel); glutAddMenuEntry("red", MENU1); glutAddMenuEntry("bule", MENU2); glutAddMenuEntry("green", MENU3); SubMenu2=glutCreateMenu(sel); glutAddMenuEntry("line", MENU4); glutAddMenuEntry("circle", MENU5); MainMenu=glutCreateMenu(sel); glutAddSubMenu("Color", SubMenu1); glutAddSubMenu("Shap", SubMenu2); glutAttachMenu(GLUT_RIGHT_BUTTON); }void drawCircle(float radius, float x1, float y1) { float angle = 0; float x2,y2,cx,cy,fx,fy; int cache = 0; glBegin(GL_LINES); for (angle = 0; angle < 360; angle+=1.0) { float rad_angle = angle * 3.14 / 180; x2 = x1+radius * sin((double)rad_angle); y2 = y1+radius * cos((double)rad_angle); if (cache) { glVertex2f(cx,cy); glVertex2f(x2,y2); } else { fx = x2; fy = y2; } cache = 1; cx = x2; cy = y2; } glVertex2f(x2,y2); glVertex2f(fx,fy); glEnd(); } void tick(void) { glutPostRedisplay(); } void display1(void) { glClear(GL_COLOR_BUFFER_BIT); // Draw the lines created by user glBegin(GL_LINES); for(int i=0; i<poi_size; i++) { glVertex2f(poi_arr[i][0],poi_arr[i][1]); } if (rubber_band_on && (poi_size%2==1)) { glVertex2f(m_x,m_y); } glEnd(); glutSwapBuffers(); } void handleKeypress(unsigned char key, int x, int y) { switch (key) { case 27: //Escape key exit(0); } } void reshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, w, h, 0); glMatrixMode(GL_MODELVIEW); } void mouse_move1(int x, int y) { m_x = x; m_y = y; display1(); } void mouse1(int button, int state, int x, int y) { m_x = x; m_y = y; switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { // glutIdleFunc(spinDisplay); } if (state == GLUT_UP) { if (poi_size>0) { poi_size-=2; } rubber_band_on = 0; glutIdleFunc(NULL); } break; case GLUT_LEFT_BUTTON: rubber_band_on = 1; if (state == GLUT_DOWN) { down_flag = 1; } if (state == GLUT_UP) { if(down_flag) { poi_arr[poi_size][0]=x; poi_arr[poi_size][1]=y; poi_size++; down_flag = 0; } glutIdleFunc(NULL); } break; default: break; } display1(); } float calculate_radius(int x1,int y1) { int x_diff = m_x - x1; int y_diff = m_y - y1; if(x_diff<0) { x_diff *= -1; } if(y_diff<0) { y_diff *= -1; } float mag = x_diff*x_diff + y_diff*y_diff; float rad = sqrt(mag); return rad; } void display2(void) { glClear(GL_COLOR_BUFFER_BIT); for(int i=0; i<poi_size; i+=2) { int rad_index = (int)(i/2); float rad = rad_arr[rad_index]; if (rad>1) { drawCircle(rad,poi_arr[i][0],poi_arr[i][1]); } } glutSwapBuffers(); } void mouse_move2(int x, int y) { m_x = x; m_y = y; if (rubber_band_on) { float rd = calculate_radius(poi_arr[poi_size-1][0],poi_arr[poi_size-1][1]); rad_arr[poi_size/2] = rd; } display2(); } void mouse2(int button, int state, int x, int y) { m_x = x; m_y = y; switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { // glutIdleFunc(spinDisplay); } if (state == GLUT_UP) { glutIdleFunc(NULL); } break; case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) { down_flag = 1; } if (state == GLUT_UP) { if(down_flag) { poi_arr[poi_size][0]=x; poi_arr[poi_size][1]=y; poi_size++; down_flag = 0; rubber_band_on = !rubber_band_on; } glutIdleFunc(NULL); } break; default: break; } if (rubber_band_on && poi_size>0) { float rd = calculate_radius(poi_arr[poi_size-1][0],poi_arr[poi_size-1][1]); rad_arr[poi_size/2] = rd; } display2(); } int main(int argc, char **argv) { glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(1000, 800); glutCreateWindow("OPENGL LINE DRAWING"); glClearColor(0.0, 0.0, 0.0, 1.0); menu(); if (t=1) { glutDisplayFunc(display1); glutReshapeFunc(reshape); glutIdleFunc(tick); glutKeyboardFunc(handleKeypress); glutMouseFunc(mouse1); glutMotionFunc(mouse_move1); glutPassiveMotionFunc(mouse_move1); glutMainLoop(); } if (t=2) { glutDisplayFunc(display2); glutReshapeFunc(reshape); glutIdleFunc(tick); glutKeyboardFunc(handleKeypress); glutMouseFunc(mouse2); glutMotionFunc(mouse_move2); glutPassiveMotionFunc(mouse_move2); glutMainLoop(); } return 0; /* ANSI C requires main to return int. */ }

Jun 22, 2013 | Advanced Graphics Programming Using OpenGL...

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