Question about Sega The Golden Compass for DS

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Catching the golden monkey.

I can't catch the monkey. I hit him loads of times with the brick, which stuns him. then he just gets up and runs away????? Help!!!!

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  • Anonymous Apr 12, 2009

    every time i hit him and i am so close to winning he gets away please help!!!

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After you stun him get your cat out real fast and scratch him and keep at it unbtil he runs the stun him again and get you cat back out and scratch. keep this up.

Posted on Jan 27, 2009

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Action replay codes for pokemon white desmume???


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Green mushroom house world 7


This is hard, but not impossible. lol if you are a good "wall jumper" than it's a piece of cake. You will need to be miniature Mario for this. the easiest way to be miniature mario is to go back to world 1 and level four. In that particular level there's a question mark square that has the little blue mushroom, just finish that level in miniature "mode" and go back to world 7. Why little Marion? Because little mario can jump a lot higher than any other mario can. Now, in the ghost house, right after level 1, is where you'll get the pathway to the mushroom. hit the first (and only the first, no need to worry about making mistakes and having to start over) solid brick and an orange button will appear, as you may already know. step on it (watch out for the little ghost thing) and five golden doors will appear. Enter the bottom right golden door and you'll enter a room with a bunch of white hands pointing to the location of an invisible square, but who cares?! ignore the hands and square and go straight to the jumping jack looking thing. Jump towards the right wall and "wall jump" your way to the golden door on the top. When you enter this part of the level there will be a bunch of golden coins and a blue button. Now this gets a bit tricky. hit the blue button and run immediately to the LEFT (you are short on time, so READ the entire thing first, so that you don't get lost) (not the right where you would usually go to) the bricks will form two "L"s the first one is facing the wrong way,(after passing it) an opening will be there where you will jump up and access them, stick to the LEFT "L" structure (or the L facing the correct way). Now, since you are running, you are going to have to jump up towards the wall (that's now there) "wall jump" to the RIGHT and you will SEE the golden door that you need, HOWEVER, one wall jump will not be enough and you are going to "wall jump" to the LEFT using the single square "platform" where the door is at. and when you get to the wall, you are going to have to "wall jump" to the RIGHT once more. (NOTE: if you run straight towards the wall and try to wall jump from all the way from the left, you will NOT make it, you need momentum that you can only get by running and jumping towards the wall) you will most likely over do it, but don't worry!!! slide down the wall that's above the door and just keep holding the right arrow on your controlling pad, mario will simply land on the platform without any effort. I understand that what I just said may not make a lot of sense, but once you see it, you'll know what i'm talking about. Don't get frustrated for this may take several tries. good luck.

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Last castle world 8


This is all i have hope it helps
Please let me know,
JonnieC
Level 8-Castle Two

Head right across the gaps while avoiding the Podoboos, reaching a door to
pass through, finding three bricks. Punch the center one to reveal a
?-Switch, which will flip the room to let Mario pass through the door that
was on ceiling (now on the ground), leading into a room to go up and to the
right through, passing Flamethrowers and a Dry Bone, entering the door near
a thin wall. In here Mario will find a Super Thwomp to pass underneath
after he draws it into attacking, followed by hitting the bricks to reveal a
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Collect the Power-Up on the right before hitting the ?-Switch, flipping the
room again so Mario can go left underneath the Super Thwoimp again, passing
through the door to find another long set of Flamethrowers and a Dry Bones
to move past, fighting over to the left to find a solo brick that holds a
?-Switch. Now Mario will have to go back to the right, looking for a ledge
above (it is located above the area with the Dry Bones) to go up past more
Flamethrowers, entering the door. Head right past the three Thwomps,
turning left to hop over the spikes above to go get the first Star Coin,
followed by turning right to go down to get a Power-Up from a brick below a
Dry Bones.

Head left from here, continuing to go downwards while smacking bricks,
revealing a ?-Switch to flip the room, allowing Mario to climb upwards to
pass under the Thwomp to reach the top. Mario will find a choice in path,
so go right and pass under another Thwomp to leap some spikes and a Dry
Bones, reaching a door. Leap onto the platform on the left to get up to a
door that leads to an empty room where running right along the floor will
get Mario a second Star Coin, followed by going up the stairs to get into
the door located at the top.

Head right to pass the halfway marker and to snag an Item, which is followed
by a set of platforms and such that have many routes across, but only one
correct way will allow Mario to advance (a classic style from the original
Super Mario Brothers castles in World 4, World 7, and World 8). So to
advance through this area, start out by taking the bottom path to hear the
success chime, followed by going along the top path in the next area, and
finally taking the middle path to clear this area.

Mario will have to leap across some small ledges ahead to find a couple
bricks to Ground Pound to destroy, followed by going over the lava pit to
take a running leap to the left underneath the ledge, attempting a Slide
Duck to go under the short bricks, reaching the final Star Coin in the game!
Now head right, entering the massive red doors to enter into the final Boss
Fight!

Bowser Jr. will revive his destroyed father before the battle even begins,
turning the bout into an unfair 2 vs. 1... if you were not the great Mario
anyway! Start out by concentrating on Baby Bowser, jump his charges,
forcing him to throw a Koopa shell for Mario to stomp and throw back,
followed by jumping onto his exposed stomach (though Fireballs really work
well here), getting three hits to finish him off. However, while taking
down this wily foe, remember that Bowser will be attacking with his blue
flames that will track Mario down, but luckily their range is very limited.

Once Bowser Jr. has been dispatched, it is time to take care of Bowser.
However, upon the defeat of scales and blood, Bowser will up the attacks,
sending out multiple flames at a time, including three blue homing flames at
once! Try to get in close to the monster, avoiding the flames (if the blue
flames come out, back and off let them dissipate), waiting for Bowser to
leap into the air to allow Mario to go underneath him and to hit the switch
that rests on the right side of the room. Note it is far easier to go under
him on the high leap, but it is possible to get under him on the small leap.

Note you need to be Super Mario or better for this strategy to work. As an
alternate strategy, it is possible to bounce off of Bowser Jr., flying right
into Bowser, getting hit to become invulnerable, using that invulnerability
to reach the switch, beating the level!

Hit the switch to end the abduction, saving Princess Peach and ending the
game!

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Super mario bros nintendo ds world 8 castle - need a walkthrough


Heres the link to the guide:

http://www.gamefaqs.com/portable/ds/file/920787/43152

heres everything from level 8 in world 8 til the end of the game.

o-----------o
| Level 8-8 |
o-----------o

Run right to use the brick ledge to go up and left for the first Star Coin
(go in between the volcanic eruptions to stay safe), followed by going right
for the Power-Up in the nearby ? Block. Now head right carefully, passing
the Kab-Ombs (stomp them to kill them to stay really safe), but do not fear
their explosions as they will just harmlessly shoot into the air after
running around for a few second making a wonderful coloured explosion.

Keep on going along, raiding the bricks and ? Blocks to find Power-Ups,
arriving at a set of grey bricks that are positioned over holes, but look
carefully to find a mini pipe in one. Stand over this hole and break the
bricks with the falling magma rock, going down the pipe (as Mini Mario, or
else you can not go after this Star Coin) to find a large maze. Enter the
maze near the mini pipe, working through the pathways (Coins are an
excellent indicator of which way to go), reaching the second Star Coin. Now
Mario will just need to continue to the left, fighting his way out of this
maze to reach the mini pipe to go back to the surface.

Upon appearing, jump straight up twice, and an invisible block should yield
an Invincible Starman. Head right past all the Kab-Ombs and avoiding the
incoming magma, stopping underneath the encased Star Coin, letting the magma

rip the bricks to shreds. After leaping up between eruptions to claim the
third Star Coin, head right past all the Kab-Ombs (carefully, as you are
likely still Mini Mario), reaching the flagpole to end the hellish level!


o-------------------o
| Level 8-Tower Two |
o-------------------o

Head right to get onto the green block platform to begin moving, raiding the
? Block for a Power-Up before facing a series of moves through some
Firebars. When Mario enters the narrow hall with spikes and small Firebars,
ride at the front of the platform, riding the blocks upward to grab the
first Star Coin from a small alcove.

get onto the front block immediately to ride upwards, passing the halfway
marker, continuing to the right to ride through the various dips and doodles
of the platform, ignoring the Red Coin Ring while doing so. When you reach
the ? Block holding the Power-Up, take a running leap off the green blocks
to the right to get the second Star Coin, followed by hustling to the right
to get onto the rising green blocks before the Spiked Ball comes crashing
into the scene.

Continue the great green block tour, avoiding the first Spiked Ball to find
a second to leap over and onto the ledge it came from, getting the third
Star Coin before returning to the green blocks. Now get onto the front
block and ride it upwards, leaping over to the right to enter the large red
doors to face Baby Bowser once more!

Baby Bowser will be doing his now familiar hide in his shell before tossing
a Green Koopa shell, so stomp the shell and throw it back to stun him,
followed by planting a plumber boot in his exposed mid section. Repeat the
pattern two more times while watching out for the Podoboo attacks on the
sides, and baby Bowser will make one last run for it!


o--------------------o
| Level 8-Castle Two |
o--------------------o

Head right across the gaps while avoiding the Podoboos, reaching a door to
pass through, finding three bricks. Punch the center one to reveal a
?-Switch, which will flip the room to let Mario pass through the door that
was on ceiling (now on the ground), leading into a room to go up and to the
right through, passing Flamethrowers and a Dry Bone, entering the door near
a thin wall. In here Mario will find a Super Thwomp to pass underneath
after he draws it into attacking, followed by hitting the bricks to reveal a
?-Switch.

Collect the Power-Up on the right before hitting the ?-Switch, flipping the
room again so Mario can go left underneath the Super Thwoimp again, passing
through the door to find another long set of Flamethrowers and a Dry Bones
to move past, fighting over to the left to find a solo brick that holds a
?-Switch. Now Mario will have to go back to the right, looking for a ledge
above (it is located above the area with the Dry Bones) to go up past more
Flamethrowers, entering the door. Head right past the three Thwomps,
turning left to hop over the spikes above to go get the first Star Coin,
followed by turning right to go down to get a Power-Up from a brick below a
Dry Bones.

Head left from here, continuing to go downwards while smacking bricks,
revealing a ?-Switch to flip the room, allowing Mario to climb upwards to
pass under the Thwomp to reach the top. Mario will find a choice in path,
so go right and pass under another Thwomp to leap some spikes and a Dry
Bones, reaching a door. Leap onto the platform on the left to get up to a
door that leads to an empty room where running right along the floor will
get Mario a second Star Coin, followed by going up the stairs to get into
the door located at the top.

Head right to pass the halfway marker and to snag an Item, which is followed
by a set of platforms and such that have many routes across, but only one
correct way will allow Mario to advance (a classic style from the original
Super Mario Brothers castles in World 4, World 7, and World 8). So to
advance through this area, start out by taking the bottom path to hear the
success chime, followed by going along the top path in the next area, and
finally taking the middle path to clear this area.

Mario will have to leap across some small ledges ahead to find a couple
bricks to Ground Pound to destroy, followed by going over the lava pit to
take a running leap to the left underneath the ledge, attempting a Slide
Duck to go under the short bricks, reaching the final Star Coin in the game!
Now head right, entering the massive red doors to enter into the final Boss
Fight!

Bowser Jr. will revive his destroyed father before the battle even begins,
turning the bout into an unfair 2 vs. 1... if you were not the great Mario
anyway! Start out by concentrating on Baby Bowser, jump his charges,
forcing him to throw a Koopa shell for Mario to stomp and throw back,
followed by jumping onto his exposed stomach (though Fireballs really work
well here), getting three hits to finish him off. However, while taking
down this wily foe, remember that Bowser will be attacking with his blue
flames that will track Mario down, but luckily their range is very limited.

Once Bowser Jr. has been dispatched, it is time to take care of Bowser.
However, upon the defeat of scales and blood, Bowser will up the attacks,
sending out multiple flames at a time, including three blue homing flames at
once! Try to get in close to the monster, avoiding the flames (if the blue
flames come out, back and off let them dissipate), waiting for Bowser to
leap into the air to allow Mario to go underneath him and to hit the switch
that rests on the right side of the room. Note it is far easier to go under
him on the high leap, but it is possible to get under him on the small leap.

Note you need to be Super Mario or better for this strategy to work. As an
alternate strategy, it is possible to bounce off of Bowser Jr., flying right
into Bowser, getting hit to become invulnerable, using that invulnerability
to reach the switch, beating the level!

Hit the switch to end the abduction, saving Princess Peach and ending the
game!


Jan 17, 2009 | Nintendo DS Games

2 Answers

World seven new super mairo bros


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Once you are up in the clouds, jump on the mushroom. Be careful not to fall off. Ride the mushroom past the gold coin, keep going and there is a secret pipe. Jump up and go up the pipe. This will get you past world 7-6.

Aug 11, 2008 | Nintendo New Super Mario Bros. for DS

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