Question about Microids Syberia for Xbox

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I'm sutck beween two doors in Syberia.

I'm playineg Syberia I with Xbox. Kate moves pretty clumsy, end now I'm stuck in the train (that is still on the rail station.) I can't get out from the middle room (where you have to put the valuable things) because always I try, she does return and gets back in to the room. I don't really want to start all over again.

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Here is the walkthrough
http://www.gamefaqs.com/console/xbox/file/915351/43848

Posted on Jun 28, 2009

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Where are all the scarabs


- Golden Scarab 1 - Near Crew Compartment -
After defeating all the enemies in the Crew Compartment and going through the
now unlocked door, there is another door directly in front of you. Go on
through and you'll find a Map of Tairon and your first Golden Scarab sitting on
a windowsill.

- Golden Scarab 2 - Living Quarters -
Now that you have the ID Card, head all the way back to where you started and
go through the door that was locked. Here, climb up the boxes on your left,
then to your right. Finally, climb up the last set of boxes to your right. Now,
look around up here until you see a stack of two boxes between all the other
boxes. Jump over to here and grab all the items in the chests and in the small
area without a box. Down here is another Scarab.

- Golden Scarab 3 - Gas Compartment Passageway -
Kill the five soldiers in the first part of the Gas Compartment Passageway.
After you kill the last three, look for the large metal box on the left side of
the upper area. Run up it. Now, wall run up this wall and jump off of it. You
should end up on a catwalk. Up here is a Scarab.

<CHAPTER 4>

- Golden Scarab 4 - Great Bridge Square -
Unlock and go through the five green gem door near Muramasa's shop in Clock
Tower Plaza. Almost immediately to your left is a small fountain with a Golden
Scarab in it. So, go grab it!

- Golden Scarab 5 - Clock Tower Plaza -
After you find the dead body of the ninja Suke, the Scarab will be right in
front of you.

- Golden Scarab 6 - Near Han's Bar -
Once you discover you need a ticket to get into Han's Bar, turn around and a
Kunai will fly down near an alleyway. Run down said alley and grab the Scarab
at the end.

<CHAPTER 5>

- Golden Scarab 7 - Above Moat Road -
After you get the Pegasus Key, turn around and you'll see a Scarab. Wall run on
the right wall, then the back wall and land in the small nook. Grab the Scarab
here.

- Golden Scarab 8 - Drawbridge Hill -
Cross the Drawbridge and climb up the stairs. After you kill the three Black
Spider ninjas at the top, head to the save point and turn right. Bingo!

- Golden Scarab 9 - Drawbridge Hill -
Facing the save point, turn right and run down here and down the stairs. At the
bottom of the second stairs, turn left and grab the Scarab in the crevice here.

<CHAPTER 6>

- Golden Scarab 10 - Monastery; Archives -
After clearing out the Archives for the first time, run up to the second floor
and break open all the glass cases. A Scarab is located in one of them.

- Golden Scarab 11 - Monastery; Archives -
After grabbing the tenth Scarab, continue through the Archives and you'll find
this Scarab on the third floor, where you land from the Flying Bird Flip to get
up there.

- Golden Scarab 12 - Altar Hall -
Leave the Archives via the third floor and you'll come out on a walkway. Run
around to the other side and jump over to the area behind the fence. Grab the
Scarab here, then wall run back up to the walkway.

- Golden Scarab 13 - Underground Cemetery -
Put the Book of Eons you got from the Monk's safe back on the altar and drop
down. It is directly in front of you.

- Golden Scarab 14 - Between Econtra Babel Specus and Giant Fossil Area -
After defeating the six Brown Imps in Econtra Babel Specus, go through the gate
and kill all of the Cyclops Wasps. Now, from the exit on the lower floor, turn
around and follow the wall to your right. When you reach a dead end, wall run
up the left wall. You'll end up in a small area with the Scarab.

- Golden Scarab 15 - Near Tomb of the Eons -
Drop down to the bottom of Econtra Babel Specus (not from the top! From the
second save point) and kill the enemies here. Head into the tunnel and on your
right is the Scarab hiding in a small niche.

<CHAPTER 7>

- Golden Scarab 16 - Coffin Chamber -
At the bottom of Econtra Babel Specus, where the Bone Dragon's remains landed.
Check around the room and you'll find the Scarab in a small crevice.

- Golden Scarab 17 - Suspension Bridge Room -
Right when you enter the Suspension Bridge room, turn right and grab the
Scarab.

- Golden Scarab 18 - Suspension Bridge Room; Chamber of the Blue Eye -
In the Chamber of the Blue Eye, drop down to the bottom and run to where the
Ghul Archers are. Underneath that ledge behind the pillar is a Scarab.

- Golden Scarab 19 - Underground Cemetery; Junction Chamber -
After the underground floods, you'll end up in an area with an elevator. Look
around a bit and you'll spot a Scarab lying underwater.

<CHAPTER 8>

- Golden Scarab 20 - Near Military Gate; past Skull Door -
Remember that Scarab back in Chapter 4 you passed but you couldn't get to it
because of a door with a skull on it? Go there and open up the door, and grab
that Scarab!

- Golden Scarab 21 - Near Military Gate; past Skull Door -
From the 20th Scarab, wall run up the wall behind the chest and jump to the
first ledge. Repeat that, and turn left. See the Scarab? Wall run over to it.
Carefully, though; this is a somewhat difficult jump to the wall.

<CHAPTER 9>

- Golden Scarab 22 - Military Supply Base; near Warehouse -
As soon as you come out into the large open area past the tunnel, turn left and
grab the Scarab that is sitting in the corner.

- Golden Scarab 23 - Military Supply Base; Warehouse -
You probably noticed this one when you jumped from the first metal plate onto
the train car. Jump over to the second train car, then get a running start and
jump for the car with the Scarab on it. Before you land, hit X with the Dragon
Sword to air yourself and get a little farther. Grab the Scarab, then jump back
the same way.

- Golden Scarab 24 - Military Supply Base; Warehouse -
After you grab the Shutter Control Card Key and the Map of the Military Base,
leave the room and turn around. Wall run up and grab the Scarab hiding up here.

- Golden Scarab 25 - Military Supply Base; near Rooftop -
Run down the bridge after you destroy the helicopter and head to the pipes
blocked by chains. Wall jump between the two and grab this Scarab at the top.

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1 Answer

What should or shouldnt i do to watch all 4 endings


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http://www.gamefaqs.com/console/xbox/file/919555/39042

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2 Answers

Reaching very high ledges? (basic raining) booklet missing


I got this from HERE

***********************************************************************
[A. Training]
***********************************************************************
Mission Overview: Prove that you are the right man for the job.
Mission difficulty rating: 2/10.

~~~Basic Assault Course~~~
After that lovely cutscene I must say, you find yourself in a training
program. Start the game out by looking left with the right thumbstick,
as Lombert requires you to do. Then do the same to the right. Now look
up at that distant light. And once more to the light in front of you.
Now we're ready to move. Get a feel for Fisher's movements, and the
controls - Jumping, crouching, running, rolling, the whole nine yards.
When your ready, run forward where you originally started and jump up.
Fisher should grab the ledge automatically, and you should shimmy
yourself over to where you could pull yourself up. Do it, and drop down
to this next section. Notice to the ladder to your upper right corner.
Run over there, and climb it. Once you're at the top, you should find
the Zip line. Move close to the edge, and press Y to jump onto the zip
line, and Fisher should slide down.

In this next area, find the ladder to the right of the zip line and
climb down it. Press B to crouch, and walk forward under the bared
wire. Now stand back up once you've passed it and look left. A narrow
corridor! You know what this means! The Split Jump! Run over there, and
jump once into the right (or left) wall. Jump once more to the opposite
wall, to reach maximum height. And the last time, press Y to make
Fisher do his Split Jump. Once you're up there, drop back down. Notice
the loud sound that occurs? Let's fix that. Repeat the Split Jump.
Once you're at the top again, drop down, and press B right before
hitting the ground for a silence drop. Cool, huh? Make sure to remember
this for future references. Around the corner you should find a
horizontal pipe. Press Y to jump onto it, and climb all the way down.
Can't fit? Press the B button for Fisher to bring up his legs, and
climb on through. You should now find yourself in a small area.

Look over to the right to find a fence. Climb over it and onto the
other side. In this area, you should find 2 very narrow corridors. Too
narrow so that Fisher can't fit through. Oh no! But wait! Press the
White button to go into wall mode near that corridor and walk on
through. Keep walking, and you should happen to come across another
wall in your path. That's ok. Go out of wall mode by pressing the White
button, and go into Wall mode again, this time to the opposite wall,
and walk on down into this next big open area. Why it's a vertical
pipe! Let's climb it. At the top, you should see another ladder a
little further ahead. Climb down it. Now, it's time to put your skills
to the test. First walk over to the gate (you can't reach it the top of
it, by jumping). So, solution? Walk over to the corner of the gate, and
another wall (doesn't matter which one). Jump up, and jump up again,
this time pushing yourself to the right grabbing the ledge and pulling
your self up! Problem solved... for most of us. If you can't do this,
keep trying. It'll come soon enough. It took me over 10 attempts heh
heh. Now drop down and enter the garage-like gate. Save at this
checkpoint.

~~~Covert Ops Training~~~
Things will become a bit harder this time, since you will be working
with real people. Start out by going to the top right of the room and
opening the door. Walk a couple of feet to come across our first locked
door of the game! Press the black button to go into Sam's gadgets menu.
Scroll across to the gadgets selection, and scroll up to the lockpicks.
Pick it. Now press the right trigger in front of the locked door.
Basically, what you have to do is slowly turn the left thumbstick
counter-clockwise, slowly. Now, the second that your controller starts
vibrating, turn the left thumbstick 2-3 times even slower. Trust me on
this. Most people mess up and never figure this out because they don't
turn it slow enough. Once you get the first lock to stick up, repeat
this method 2 more times. Success! Now open the door.

See the guard/teacher? Press the B button to crouch, and make your way
around the back of the room, and sneak up on the guard/teacher. Press
the A button (once the interaction menu pops up) to grab him. Force him
to tell you the code, then knock him out with the Right Trigger. Enter
the code, and enter this next part. See the guard down there? This time
we have to sneak up on him, even more quietly. Do it. Now grab the
guard, and drag him over to the eye-scanner, near the gate's exit. When
the A button/interaction menu pops up, press A, and Fisher will thrust
his heard forward into the eye-scanner unlock the gate. Knock the guard
out and continue. Open this door, and you should see a camera down the
hallway. You have 2 options - Pull out your gun through the black
button menu, and blow the lights out, or simply run down the hallway
when the camera is facing all the way to your right. Either way is
fine. Open this door.

You're in another area with another camera patrolling. Go into wall
mode, pull out your gun, and destroy the camera when it's facing to
your right. Now enter the door to the right of the camera. We find
ourselves in a dark, dark room with a bulletproof camera, behind a
fence patrolling the area. Go into crouch mode, and when the camera is
all the way to your left, run behind the big box. Wait for the camera
to turn all the way to the right, and run all the way to the door. Open
it and walk in. Don't worry, we're almost done this. Look to your
right, there's a guard! Let's sneak up on him in crouch mode and press
A to grab him. We don't want to knock him out just yet... There should
be
a dark hallway, just next to the hallway the guard was in. Drag him in
there, and knock him out. Stayed crouched. Another guard should come in
to inspect your work. Don't move. Once the coast is clear, the guard
will get back into his room. Let's go back to the same hallway the
first guard you knocked out, and hid was in. Open that door.

My, my, what is this? A sound testing area. If you make a single peek,
Lombert will hear you through the sound mics he set up. Let's not do
thus. Crouch down if you already haven't, and move all the way to the
edge. Drop down, and quickly press B before you actually hit the floor
(if you remember, this is what we originally did back in the Split Jump
narrow hallway). So anyways, move forward (un-crouch), and press the Y
button to step up on this other platform. Look to your right, press Y
to pull yourself up, and press B again to crouch. Move forward very
slowly, oh, and do mind the chains. If you touch them Lombart will hear
it and you'll have to restart. Once you get pass the chains, move
forward, and even 2 times slower, for you are on glass and a single
mess up shall create a sound... Walk over to the door. Holy Christmas!
Mission Accomplished! Well, not quite yet... Simply open that door and
you find yourself in the last hallway. Open the door to your right. Now
Mission IS Accomplished! Feels good, no?

Hope this helped.

BTW this was for Xbox (the console catagory you listed it under) if it
you needed it for ps2 the console you typed in, Here that is but im not
gonna post both and have a 15 pg post lol.

Hope this helped if it did please rate this advice as helpful

Ty
Brad

Mar 31, 2009 | Ubi Soft Entertainment Tom Clancy's...

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