Question about Micro Application Dreamfall: The Longest Journey for Xbox

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I can't seem to get April to overhear the conversation on the balcony. That,s the Alchera level. What am I doing wrong. I have walked crouched etc. to the ajar door nothing is working for me . Gina

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  • sunnyfield Mar 25, 2009

    I am having the same problem. I have tried every button in every position on this balcony and nothing. Walkthru's make it look like it should be simple, but nothing works.

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Reaching very high ledges? (basic raining) booklet missing


I got this from HERE

***********************************************************************
[A. Training]
***********************************************************************
Mission Overview: Prove that you are the right man for the job.
Mission difficulty rating: 2/10.

~~~Basic Assault Course~~~
After that lovely cutscene I must say, you find yourself in a training
program. Start the game out by looking left with the right thumbstick,
as Lombert requires you to do. Then do the same to the right. Now look
up at that distant light. And once more to the light in front of you.
Now we're ready to move. Get a feel for Fisher's movements, and the
controls - Jumping, crouching, running, rolling, the whole nine yards.
When your ready, run forward where you originally started and jump up.
Fisher should grab the ledge automatically, and you should shimmy
yourself over to where you could pull yourself up. Do it, and drop down
to this next section. Notice to the ladder to your upper right corner.
Run over there, and climb it. Once you're at the top, you should find
the Zip line. Move close to the edge, and press Y to jump onto the zip
line, and Fisher should slide down.

In this next area, find the ladder to the right of the zip line and
climb down it. Press B to crouch, and walk forward under the bared
wire. Now stand back up once you've passed it and look left. A narrow
corridor! You know what this means! The Split Jump! Run over there, and
jump once into the right (or left) wall. Jump once more to the opposite
wall, to reach maximum height. And the last time, press Y to make
Fisher do his Split Jump. Once you're up there, drop back down. Notice
the loud sound that occurs? Let's fix that. Repeat the Split Jump.
Once you're at the top again, drop down, and press B right before
hitting the ground for a silence drop. Cool, huh? Make sure to remember
this for future references. Around the corner you should find a
horizontal pipe. Press Y to jump onto it, and climb all the way down.
Can't fit? Press the B button for Fisher to bring up his legs, and
climb on through. You should now find yourself in a small area.

Look over to the right to find a fence. Climb over it and onto the
other side. In this area, you should find 2 very narrow corridors. Too
narrow so that Fisher can't fit through. Oh no! But wait! Press the
White button to go into wall mode near that corridor and walk on
through. Keep walking, and you should happen to come across another
wall in your path. That's ok. Go out of wall mode by pressing the White
button, and go into Wall mode again, this time to the opposite wall,
and walk on down into this next big open area. Why it's a vertical
pipe! Let's climb it. At the top, you should see another ladder a
little further ahead. Climb down it. Now, it's time to put your skills
to the test. First walk over to the gate (you can't reach it the top of
it, by jumping). So, solution? Walk over to the corner of the gate, and
another wall (doesn't matter which one). Jump up, and jump up again,
this time pushing yourself to the right grabbing the ledge and pulling
your self up! Problem solved... for most of us. If you can't do this,
keep trying. It'll come soon enough. It took me over 10 attempts heh
heh. Now drop down and enter the garage-like gate. Save at this
checkpoint.

~~~Covert Ops Training~~~
Things will become a bit harder this time, since you will be working
with real people. Start out by going to the top right of the room and
opening the door. Walk a couple of feet to come across our first locked
door of the game! Press the black button to go into Sam's gadgets menu.
Scroll across to the gadgets selection, and scroll up to the lockpicks.
Pick it. Now press the right trigger in front of the locked door.
Basically, what you have to do is slowly turn the left thumbstick
counter-clockwise, slowly. Now, the second that your controller starts
vibrating, turn the left thumbstick 2-3 times even slower. Trust me on
this. Most people mess up and never figure this out because they don't
turn it slow enough. Once you get the first lock to stick up, repeat
this method 2 more times. Success! Now open the door.

See the guard/teacher? Press the B button to crouch, and make your way
around the back of the room, and sneak up on the guard/teacher. Press
the A button (once the interaction menu pops up) to grab him. Force him
to tell you the code, then knock him out with the Right Trigger. Enter
the code, and enter this next part. See the guard down there? This time
we have to sneak up on him, even more quietly. Do it. Now grab the
guard, and drag him over to the eye-scanner, near the gate's exit. When
the A button/interaction menu pops up, press A, and Fisher will thrust
his heard forward into the eye-scanner unlock the gate. Knock the guard
out and continue. Open this door, and you should see a camera down the
hallway. You have 2 options - Pull out your gun through the black
button menu, and blow the lights out, or simply run down the hallway
when the camera is facing all the way to your right. Either way is
fine. Open this door.

You're in another area with another camera patrolling. Go into wall
mode, pull out your gun, and destroy the camera when it's facing to
your right. Now enter the door to the right of the camera. We find
ourselves in a dark, dark room with a bulletproof camera, behind a
fence patrolling the area. Go into crouch mode, and when the camera is
all the way to your left, run behind the big box. Wait for the camera
to turn all the way to the right, and run all the way to the door. Open
it and walk in. Don't worry, we're almost done this. Look to your
right, there's a guard! Let's sneak up on him in crouch mode and press
A to grab him. We don't want to knock him out just yet... There should
be
a dark hallway, just next to the hallway the guard was in. Drag him in
there, and knock him out. Stayed crouched. Another guard should come in
to inspect your work. Don't move. Once the coast is clear, the guard
will get back into his room. Let's go back to the same hallway the
first guard you knocked out, and hid was in. Open that door.

My, my, what is this? A sound testing area. If you make a single peek,
Lombert will hear you through the sound mics he set up. Let's not do
thus. Crouch down if you already haven't, and move all the way to the
edge. Drop down, and quickly press B before you actually hit the floor
(if you remember, this is what we originally did back in the Split Jump
narrow hallway). So anyways, move forward (un-crouch), and press the Y
button to step up on this other platform. Look to your right, press Y
to pull yourself up, and press B again to crouch. Move forward very
slowly, oh, and do mind the chains. If you touch them Lombart will hear
it and you'll have to restart. Once you get pass the chains, move
forward, and even 2 times slower, for you are on glass and a single
mess up shall create a sound... Walk over to the door. Holy Christmas!
Mission Accomplished! Well, not quite yet... Simply open that door and
you find yourself in the last hallway. Open the door to your right. Now
Mission IS Accomplished! Feels good, no?

Hope this helped.

BTW this was for Xbox (the console catagory you listed it under) if it
you needed it for ps2 the console you typed in, Here that is but im not
gonna post both and have a 15 pg post lol.

Hope this helped if it did please rate this advice as helpful

Ty
Brad

Mar 31, 2009 | Ubi Soft Entertainment Tom Clancy's...

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