Question about Konami Karaoke Revolution: American Idol Encore

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PS3 American idol encore 2 mic problem

I just got the game 2 days ago. I can play with one microphone; however, we I set up the second microphone for duets it never works. I have 6 mics totoal all work but won't on this game. Any sugguests? When you go to mic setup for the game it only shows 1 mic there is no 2nd mic to set up. It's not our PS3 secondary all the other American Idol games work fine with 2 mics.

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  • Anonymous Apr 25, 2009

    I can't get the second mic to work what do i do!!!!!

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I GOT THIS TO WORK.

First, make sure ur PS3 system update is full updated.

1) Turn on PS3
2) make sure all the mics were unplugged
3) plug one mic in
4) accessories setting -> audio device
5) select logitech as input
6) plug in the second mic
7) accessories setting -> audio device
8) scroll thru the input device, make sure it lists both logitech, this makes both mics are sync'ed to ur PS3
9) select the FIRST logitech device in input device
10) save setting, restart ur PS3
11) start the game as usual
12) in duet mode, both mics should show, if one is working and the second one doesn't, one forum suggests that u unplug the one that works and replug it while u are still in the menu.

Works for me, I hope it works for you. Cheers.

Posted on Sep 20, 2009

  • jeanette richardson Mar 17, 2011

    I can't get my mic to work period on this game?>

  • remcovg
    remcovg Jan 15, 2013

    I've got a simular problem and tried above but it didn''t work.. do you have another suggestion?http://www.fixya.com/support/t15614227-t...

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Go into the PS 3 setup and change the mic setup to a logitech mic then restart the game. This worked for me.

Posted on Jan 03, 2009

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Most mics are not compatible other than Logitech brands (the same ones that come with the game bundled). The SONY Playstation boards has the information.
http://boardsus.playstation.com/playstation/board/message?board.id=singstar&thread.id=1718

Posted on Nov 29, 2009

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I have lost instructions for playing uno flash


Requirements
  • 2 to 6 players
  • An Uno Flash playing unit
  • An Uno Flash card deck
Setup
Shuffle the deck and deal 7 cards face down to each player. Place the rest of the deck aside.

On the underside of the unit, set the turn timer switch to the desired length--this can be 4, 6, or an infinite amount of seconds (designated by the infinity symbol). Beginners may find that 6 or the infinite amount of seconds may be most appropriate. Switch the power to "1" or on, also found underneath.
Place the rest of the deck in either of the basins in the unit. This will be the draw pile. Flip one exposed card into the empty basin as a starter card.
Once the unit has been powered on, each player participating must press one of the 6 red buttons found around the circumference of the unit. A player should pick the one closest to them to avoid confusion with other player's buttons. These buttons will designate each player's turn for the remainder of the game.
Press the small yellow "Play/Pause" button to start the game.
Play
Immediately, players will notice a random selection of one player. This player will be designated by the lighting and flashing of their button. Note that there is no uniform turn order; the device picks a player at random each turn, including the same player of the last turn.

At this point, the chosen player must make a play based on the most recently exposed card. To make a play, a player will either discard a card into the exposed basin on the unit, draw cards from the draw pile, or may be skipped. These plays vary with each type of card, and will be explained.
Once a play has been made, that player must tap their red button to complete their turn. Plays must be made before a player taps their button.

If a player fails to make a play before their time is up, their play must be forfeited and that player must draw 2 cards. That player cannot discard for this turn. Players will know when a player has not made a play in their allotted time when their button is flashing and an alarm sound is emitted from the unit. Plays must be made before a player taps their button. Once the player has drawn their two cards, that player must resume play by pressing their red button.
Card Types and Sequencing
As with most types of Uno games, cards may only follow one another if they match in color and/or number. Special cards such as slap, skip, and draw cards may be played after the same type of special card or a card of the same color. For instance, a player may play a blue skip card after a yellow skip card. Normal cards may be placed after special cards if they match in color. Wildcards may be played at any time.
The following section explains the types of cards found in Flash Uno:


  • +2 draw card
Indicates that the next player chosen must draw 2 cards and may not discard.

The next player may avoid drawing two cards by placing another +2 (or +4) card during their turn. In this case, the cards to be drawn are delegated to the next player, unless of course, they also play a draw card. For instance, if two +2 cards are played in a row, the next player must draw the total of 4 cards.


  • Slap or hand card
When a player plays a slap card, he or she should not press their red button to complete their turn. Instead, after placing a slap card in the basin, that player should press the yellow "Uno" button on the unit. This will start a race between the other players.
After the "Uno" button has been pressed, the other participating players must race to tap their red buttons. The last player to do so will be indicated with a flashing red button. This player must draw 2 cards, and press their button to resume play.

  • Skip card
A skip card indicates that the next player chosen may not discard a card. They are skipped from their turn. The skipped player must press their button to resume play.


  • Wildcard
A wildcard may be played on top of any card. Once discarded on to the exposed pile, that player must verbally designate a new color for the next turn.

  • +4 Wildcard
A variant of the wildcard and the +2 card, this card allows the discarding player to specifiy a new color and require the next player to draw. Since the next player is only picking up cards, the new color must be played by the following player.


  • Normal Numbered Cards
Normal numbered cards are the most common card, and do not require any special actions to be taken by other players.

Win Condition

Players may win the game by becoming the first to discard all of their cards.

Before winning and when a player has only one remaining card, that player must continue in typical Uno fashion and say "Uno" to the other players. This should be done immediately after discarding one of two remaining cards. If another player notices and says this first, the player with one card must draw 2 more cards in penalty.

Strategy

New colors after wildcards should be chosen based on the discarders most common color.

Other Features and Information

Players may pause the game at any time with the small yellow "Play/Pause" button on the unit. This can be useful when one or more players cannot play for a small amount of time, such as a phone call.

You can evaluate how much time is remaining in a turn based on the rotating yellow lights on the unit. Each revolution indicates 2 seconds. For example, with a 6 second turn time, the lights will oscillate 3 times.

hope this help..... enjoy the game.....

Jun 17, 2012 | UNO Dolls, Playsets & Toy Figures

1 Answer

I have the american idol AI-G88R CDG Karaoke machine and when i plug in the composite video cords i the tv screen keeps on scrolling up and down Continuously. I hear the sound fine but only have problems...


I bought this for my sister and she had the same problem, they took it back and got another one, had the same problem....turns out it is their tv, they have an older tv, so she tried it on my dads lcd tv and it worked great.

Dec 12, 2010 | Konami Karaoke Revolution: American Idol...

1 Answer

Rules for board game- word rummikub please


Complete words may be placed on the table, or letters can be added to current words. Words already on the table can be broken apart and the letters used to form new words as long as at the end of a player's turn he has added at least one new tile, all letters on the table have been used to form valid, unique words, and the longest new word contains at least one letter from his rack.

. his Rummikub game is based on the same principles of Rummikub, where your objective is also to form sequences by picking up Rummikub tiles and discarding those which do not help you come closer to this objective. Only that Rummikub Word does not have any numbers. Here the traditional numbers are replaced by letters. According to the rules of Rummikub Word, you no longer have Groups and Runs but only words. The objective of Rummikub Word is to accumulate points by forming the longest possible words. The point value of each letter in this fascinating online Rummikub game is as follows: A=10, B=2, C=4, D=4, E=10, F=2, G=3, H=3, I=7, J=1, K=2, L=7, M=3, N=6, O=8, P=4, Q=1, R=7, S=7, T=8, U=4, V=1, W=2, X=1, Y=2, Z=1 and Jokers=2.
Now you do not have to go and buy a Rummikub Work kit.

Although i wasn't able to find the exact rules for the card game, but here are the rules to the orginal game.

There are three variations of the game in which you will be playing:
American Rummikub - The simplest of the three versions of Rummikub and the most like traditional rummy games. Once you have learned the basics of American Rummikub, you can adapt what you know to the other rummy games if you choose, or you can vary it with your own rules.
Sabra Rummikub - This adds another facet to the more simple rules of the American version. It is also an easy game to learn, but the extra manipulation allowed makes it a bolder game with aggressive tactics. The action is often quick but demands that you think ahead and visualize the changing configuration of the tiles. There is a strict time limitation in which you will have to make fast and furious plays.
International Rummikub - A highly sophisticated variation of this game, which bears a strong resemblance to Mah-Jongg. It is a challenge to complete a variety of winning patterns and combinations. The scoring is unusual and the ever-changing possibilities of play are thoroughly absorbing.
Both the dealing and the playing always go counter-clockwise. This is because this game, although originally conceived in Romania, really began its journey to the world in Israel, where in Hebrew everything reads backwards - from right to left. So, Rummikub always goes counter-clockwise because it is staying true to its roots.

With what you got above you probably should be easy able to adapt your own rules.

Oct 06, 2010 | Dolls, Playsets & Toy Figures

1 Answer

What FM frequency does the radio need to be on to use a wireless Disney Mickey mouse microphone?


Each microphone has a different FM Freq. If you can not find a Freq there is a very small hole in the mic near the Mic switch. You will need a jewlers screwdriver to make a freq. adjustment. Hold down the applause button while very close to your FM radio. Use manual tuning on your FM radio until you hear applause. If there is a local station playing on the Freq you can insert the jewelers screwdriver into the small hole and change the FM Freq for the Mic. You only need to make "fractional adjustments" to change the Freq. setting. Once you make a mic freq. adjustment change the radio freq SLIGHTLY up and down until you hear the applause.

This should get anyone going that is having difficulty with this microphone.

Thanks for choosing FixYa.

Kelly

Aug 02, 2010 | Dolls, Playsets & Toy Figures

1 Answer

What is the FM radio frequency to use the Hannah Montana Wireless Microphone?


FM 99.7 works best.... However if you have a local FM station using that freq your out of luck UNLESS your handy with a Jewelers screwdriver. Calling tech support will get you a "sorry" but there is nothing we can do. So if you are one of the unlucky ones with a Local 99.7 FM station here is what you can do.

1) Find a dead spot on the FM radio band either at the very low end or high end of the range. You should hear just fuzz (white noise) on your radio. However, on many newer FM tuners if there is no station broadcast there is nothing but silence.
2) Put batteries in the microphone.
3) Get a really really tiny flat head (Jewelers)screwdriver just like the kind in those eye glass kits they sell at the grocery store.
4) Sit right in front of the radio
5) Insert the screwdriver into the tiny hole in the microphone and tune the microphone until the radio goes quiet (no fuzz sound). Or.... you can keep pressing S to hear a beat and the beat is acutally heard through the speakers.

The hole is located just to the left of the screw that you undid to get at the battery compartment, but it's off center. Inside this hole is a small tuning screw. Slowly, slowly, SLOWLY turn the screw driver until you here a change or interruption in the fuzz sound on the radio speakers. This will indicate you found a compatible frequency. Then even slower - tune back to that "notch" until you hear nothing but silence on the radio. Test it by pressing the applause button "A" or by pressing the mic "M" button and talking.

There are multiple places on the FM dial that will "work" as you tune the little screw but you should have already manually selected where (the FM freq) you want to use your mic.

Once it's working it ain't perfect. I doubt you'd do a serious performance on it, but the kids love it.
The mic quality is not top notch for sure.

Fine tune as necessary....

Kelly

Mar 12, 2010 | Licensed Disney Hannah Montana Wireless...

1 Answer

Ps3 mic for american idol


u have to go to system setting and than go to accessories setting, and there go to sound,go to input switch to logitech, don't for get to press okay

Mar 14, 2009 | Konami Karaoke Revolution: American Idol...

1 Answer

Microphone not working on ps3 w two connections


you should be able to plug each mic into a usb port. (they are the holes on the front of the machine) they each need to be plugged in separately. If this doesn't work there may be a problem with the usb port.

Mar 14, 2009 | Konami Karaoke Revolution: American Idol...

1 Answer

My hannah montana wireless microphone is not working.


I'm having the same problem with this have you figured out how to work it?

Jan 12, 2009 | Licensed Disney Hannah Montana Wireless...

1 Answer

PS3 American Idol Encore - game won't load with no saved game


I had the same problem and this is how I fixed it.

1. I ejected the game and turned the system off

2. I unplugged all of the remotes. (even the drums for rockband if you have them plugged into a usb port)

3. I connected the cable to one of my wireless remotes and plugged the usb end of the cable directly into the front of the playstation console

4. I cut the console back on and it automaticly assigned that remote to position # 1 (the lights on the remote will flash at first and then the light above #1 should remain on showing that the remote is in position # 1)

5. I inserted the game disc and it started just as it had before, except when I had the option to hit the red circle button to load without saving the button actually worked and it went to the next menu where you can begin to play the game.

I hope this solves your issue as well because I called Konami tech support (310-220-8330) directly and all they told me was try it in another ps3 to see if it works and if not I was going to have to pay to ship the game back to them so they could replace it. I just got lucky and thought I would try to reassign my remote without any others being plugged in to see if it would work and it did. Good Luck!

Jan 05, 2009 | Konami Karaoke Revolution: American Idol...

1 Answer

The Disney Hanna Montana FM Microphone


The radio needs to be set to a specific station (its listed on the packaging) What the microphone essentially does is override the broadcast on that frequency and allows you to hear yourself. Its the same principal as the '80's classic "Mr. Microphone". 

Dec 13, 2008 | Licensed Disney Hannah Montana Wireless...

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