- 2 to 6 players
- An Uno Flash playing unit
- An Uno Flash card deck
Shuffle the deck and deal 7 cards face down to each player. Place the rest of the deck aside.
On the underside of the unit, set the turn timer switch to the desired
length--this can be 4, 6, or an infinite amount of seconds (designated
by the infinity symbol). Beginners may find that 6 or the infinite
amount of seconds may be most appropriate. Switch the power to "1" or
on, also found underneath.
Place the rest of the deck in either of the basins in the unit. This
will be the draw pile. Flip one exposed card into the empty basin as a
Once the unit has been powered on, each player participating must press
one of the 6 red buttons found around the circumference of the unit. A
player should pick the one closest to them to avoid confusion with other
player's buttons. These buttons will designate each player's turn for
the remainder of the game.
Press the small yellow "Play/Pause" button to start the game.
Immediately, players will notice a random selection of one player. This
player will be designated by the lighting and flashing of their button.
Note that there is no uniform turn order; the device picks a player at
random each turn, including the same player of the last turn.
At this point, the chosen player must make a play based on the most
recently exposed card. To make a play, a player will either discard a
card into the exposed basin on the unit, draw cards from the draw pile,
or may be skipped. These plays vary with each type of card, and will be
Once a play has been made, that player must tap their red button to
complete their turn. Plays must be made before a player taps their
If a player fails to make a play before their time is up, their play
must be forfeited and that player must draw 2 cards. That player cannot
discard for this turn. Players will know when a player has not made a
play in their allotted time when their button is flashing and an alarm
sound is emitted from the unit. Plays must be made before a player taps their button.
Once the player has drawn their two cards, that player must resume play by pressing their red button.
Card Types and Sequencing
As with most types of Uno games, cards may only follow one another if
they match in color and/or number. Special cards such as slap, skip, and
draw cards may be played after the same type of special card or a card
of the same color. For instance, a player may play a blue skip card
after a yellow skip card. Normal cards may be placed after special cards
if they match in color. Wildcards may be played at any time.
The following section explains the types of cards found in Flash Uno:
Indicates that the next player chosen must draw 2 cards and may not discard.
The next player may avoid drawing two cards by placing another +2 (or
+4) card during their turn. In this case, the cards to be drawn are
delegated to the next player, unless of course, they also play a draw
card. For instance, if two +2 cards are played in a row, the next player
must draw the total of 4 cards.
When a player plays a slap card, he or she should not
red button to complete their turn. Instead, after placing a slap card
in the basin, that player should press the yellow "Uno" button on the
unit. This will start a race between the other players.
After the "Uno" button has been pressed, the other participating players
must race to tap their red buttons. The last player to do so will be
indicated with a flashing red button. This player must draw 2 cards, and
press their button to resume play.
A skip card indicates that the next player chosen may not discard a
card. They are skipped from their turn. The skipped player must press
their button to resume play.
A wildcard may be played on top of any card. Once discarded on to the
exposed pile, that player must verbally designate a new color for the
A variant of the wildcard and the +2 card, this card allows the
discarding player to specifiy a new color and require the next player to
draw. Since the next player is only picking up cards, the new color
must be played by the following player.
Normal numbered cards are the most common card, and do not require any special actions to be taken by other players.
Players may win the game by becoming the first to discard all of their cards.
Before winning and when a player has only one remaining card, that
player must continue in typical Uno fashion and say "Uno" to the other
players. This should be done immediately after discarding one of two
remaining cards. If another player notices and says this first, the
player with one card must draw 2 more cards in penalty. Strategy
New colors after wildcards should be chosen based on the discarders most common color. Other Features and Information
Players may pause the game at any time with the small yellow
"Play/Pause" button on the unit. This can be useful when one or more
players cannot play for a small amount of time, such as a phone call.
You can evaluate how much time is remaining in a turn based on the
rotating yellow lights on the unit. Each revolution indicates 2 seconds.
For example, with a 6 second turn time, the lights will oscillate 3
hope this help..... enjoy the game.....