Question about Cranium Zooreka Game

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Cranium Jam Pack Jam directions

Is there somewhere on line where I can get the directions? My grandson opened the box on Christmas and the directions somehow got lost in the confusion.

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  • richarba Jan 13, 2009

    Thank you so much!

  • emaday May 11, 2010

    Having the same problem. We were able to "hook" it with wire hanger and it came out. Got stuck again. Santa brought it...can't return it to north pole....

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OBJECT OF THE GAME
Get the most points by successfully packing objects in the
trunk of the car.
GET READY
1. Set out the car, objects, cards, score pad, and pencil.
2. Shuffl e the cards and deal six to each player.
3. Stack the remaining cards nearby. Turn over the top card
and lay it face up. This is the Group Jam card for the fi rst
round — every player uses this card on their turn. If the
Group Jam card is wild ( ), place it at the bottom of the
stack and draw again.
4. When you’re ready, fl ip the switch on the bottom of the car
to turn it on.
5. The player whose birthday is coming up next goes fi rst.
HOW TO PLAY
1. On your turn, look at your cards and the Group Jam card, and
decide how many objects you can pack.
• You must pack at least four objects, including what’s on the
Group Jam card.
• If you have more than one card of the same object, you can
use only one of these cards.
• If you have a wild card ( ), pack any piece you want.
You can use as many wild cards as you wish.
2. Let everyone know how many objects you plan to pack.
Gather the objects, press the button on the hood to start
the timer, and get packing!
3. Did you pack all the objects before time ran out?
• Yes! Write the number of objects you packed
on the scorecard.
• No. Get rid of one of your cards and try
packing the trunk again with one fewer
object. Reset the trunk by pushing the
orange piece forward. Press the button
to start the timer.
Get to know the Jam
Pack Jam objects by
comparing them to their
companion cards.
®
4. Once you’ve packed your objects
successfully, remove them from the trunk.
Now it’s the next player’s turn.
5. After each player has had a turn, the
round is complete. To start a new round,
shuffl e all the cards, deal six cards to
each player, and draw a new Group Jam
card.
HOW TO WIN
The player with the highest score after
four rounds wins

Posted on Jan 13, 2009

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Jam pack car wont spit out the toys

Posted on Dec 20, 2009

  • Jackie fritsch
    Jackie fritsch Apr 20, 2016

    Mine has NEVER spit out the toys, which I assume is what it is supposed to do. Now I am planning to give it away but not sure it ever worked, can't find a commercial or youtube to show how it works. Why push the orange piece in the truck if nothing happens? Maybe I should take it apart to see if I can fix it! Couldn't be any worse it already never worked.

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The helicopter came with no battery pack I do not know where to find one I bought it for my grandson last Christmas


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Need rules for Cranium Game canada.


Players are divided into two, three, or four teams; each team picks a mover and puts it on the "Planet Cranium" Start space. The board is laid out as a circuit, consisting of different coloured spaces. Each colour corresponds to a question card category. Purple "Planet Cranium" spaces gives the team their choice of category.
The rules of Cranium state that the team with the player whose birthday is coming up next starts the game. Play then continues clockwise to the next team.
[edit] Card Categories Creative Cat These blue cards are, as the name suggests, creative activities. Cloodle cards require a team member to draw on a piece of paper while the other team member(s) attempt to guess the word or phrase, much like Pictionary. Sensosketch cards are the same but the drawer must have their eyes closed. Sculpturades requires one player to mold the included putty into shapes for the other player(s) to guess the word or phrase being sculpted. All of the blue cards have vague hints.
Data Head These red cards revolve around, as the name suggests, knowledge of data and facts. Selectaquest cards ask a question and present four possible multiple choice answers, of which your team must choose the correct answer. Factoid cards present a question that your team must answer outright, and a third type of card requires your team to evaluate a statement to determine whether it is true or false.
Word Worm These yellow cards are themed around words, spelling, and anagrams. There are two types of spelling involved in this category; one type involves one team member spelling a moderately difficult word (such as vacuum) correctly on the first try without writing down the word. Another type of spelling challenge in Word Worm is Gnilleps; again, a moderately difficult word (such as achieved) must be spelled correctly on the first attempt by one team member with the caveat that they must spell it backwards. Lexicon cards require teams to correctly identify the definition of a word out of four possibilities, usually a relatively unused word such as syzygy or bedizen. Blankout requires the team to use a vague hint to fill in the blank words with only some letters filled in. Finally, Zelpuz requires your team to use a vague hint to re-arrange the letters in an anagram to form the correct word or phrase.
Star Performer These green cards are themed around acting out clues with a vague hint such as in charades, acting and speaking like a famous person or fictional character but without using proper names, or humming or whistling a popular tune to get your group to guess the song, such as with Hummdingers.
[edit] Gameplay On each turn, a team has a chance to complete an activity on one card and advance along the board. If the team is on a purple space (as all teams are on the start space), they can choose the first card from any of the four categories. If they are on a coloured space, the first card from the corresponding category is selected. If the team successfully completes the card they have chosen, the die is then rolled to determine what space the team moves to.Whether the activity is completed successfully or not, the turn always ends after one card.
If the team completes an activity successfully before timer runs out, they roll the color-faced die and move to the next space of the color they roll, or to the next Planet Cranium space, whichever is closer. If they roll purple, they go to the next Planet Cranium space.
[edit] Scenic Path and Fast Track A team's first activity on a Planet Cranium space, including the start space, determines whether they will take the "scenic path" or the "fast track" to the next Planet Cranium space. If they complete their first activity on a Planet Cranium space successfully before time runs out, they will take the inside fast track to the next Planet Cranium space. If they do not complete their first activity successfully, or if time runs out, they will not be able to take the fast track, and, when they do complete an activity successfully to get off the Planet Cranium space, they will have to take the longer scenic path to the next Planet Cranium space.
[edit] Club Cranium On some of the Creative Cat and Star Performer cards, there is a "Club Cranium" symbol. When one of these cards is drawn, every team competes and has one of its members do the activity for them. Acting is to be performed in front of all the teams. Each team may guess the answer by looking at anyone performing. The same applies to sensosketches and cloodles. Whichever team gets it first gets to roll the die and move, and play continues with the team who the Club Cranium card was originally for. If no one guesses the answer before time runs out, no one moves and play continues with the team whose turn it was. If a team gets a Club Cranium card correct while on a Planet Cranium, they may move on the fast track if it was their first activity while on the Planet Cranium; if their first activity on a Planet Cranium is a Club Cranium and they do not win it, they still try for the fast track on their next turn. The only penalty for not getting a Club Cranium right is not being able to take an extra move.
[edit] Cranium Central Around the "Cranium Central" space in the center of the board are four black spaces, each with the name of one of the decks on it. Before a team can go into Cranium Central, they must collect one card from each deck by moving around these spaces.
When a team reaches the end of the path, they must place their mover on the black space that with the deck name that corresponds to the color of their roll. If they roll purple, they may decide which black space to start on. They continue play in the normal fashion, except that when they complete an activity successfully, they keep the card, and instead of rolling the die, they move clockwise to the next black space.
Once the team has a card from each deck, they may move into Cranium Central. Once they are in Cranium Central, on their turn, they will receive an activity from the deck that the other teams decide on. If they do not complete the activity successfully, they must wait until their next turn, when the other teams will pick another activity for them, either from the same deck or another deck. Once the team successfully completes an activity while in Cranium Central, they have won the game.
[edit] Expansions and spinoffs Booster BoxesBoxes of cards (and clay) sold separately from the game that contain a new deck of each type of card. As of 2007[update], Booster Boxes 1 and 2 are available, along with a special New York edition pack.CadooA kids' version of the game that has some elements of tic-tac-toe.CongaA version with a slightly older target audience than Cadoo. Incorporates a musical timer and magnetic drawing pad.Cranium Turbo EditionA version of Cranium designed for a faster game.Cranium The Family Fun Game'A game similar to the original Cranium with some minor changes.Cranium WowA similar game to the original with new cards and activities from Cranium Turbo.Cranium KabookiiA game version available on the wii platform. Activities comprise a mixture of some from the original game and new games better suited for a video game environment.Cranium HooplaA timed version of Cranium, designed for two or more players to play cooperatively.Cranium ScribblishPlayed very much like the game of . Players start by drawing a caption card from the deck and must draw the caption, then pass to another player who captions what they believe the other person has drawn, then draw said caption. Winners correctly guess which drawing started as their own.

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I hope this helps.

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How do you play cranium family edition


GET READY
1. Set out the game board and the four character card boxes: Creative Cat, Data Head, Star Performer, and Word Worm.
2. Set out the mover pieces, die, timer, Cranium Clay, Cranium Cubes, pencil, and paper.
3. Divide into two teams. Each team chooses a mover piece and places it on start.
4. The team with the player whose birthday is coming up next goes first.

ON YOUR TURN
1. In Cranium Family Edition, you roll the die at the end of your turn, after you successfully complete an activity. The color of the space your mover piece is on matches the color of the Cranium activity card you'll play. At the start of the game, or any time you are on a purple space, your team can choose from any one of the four card boxes.
2. Have the other team draw your card and read it out loud to you, taking care to hide the answer on the back of the card.
3. When you're ready, have the other team start the timer. Your team must try to successfully complete the activity before time runs out.
4. Were you successful?
YES - Roll the die and move the number of spaces you rolled. If you started out on a Lucky Star, you get to move twice the number you rolled! Your turn is now over.
NO - Your turn is now over. Wait until your next turn to try again.

HOW TO WIN
If your team is the first to cross the finish line, CONGRATULATIONS! You've won Cranium Family Edition!

If you have questions or comments about Cranium Family Edition, please e-mail: consumer_affairs@hasbro.com. You can also write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862.
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