Question about Gemini Sound Products P07 2-Channel Amplifier

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Gemini p-07 amp board fault

Ihave a gemini p-07 amp which has blown a cap on the board id no c17 as it has destroyed its self i was wondering if you would know what its value is in pf and its purpose and if pos the reason for its failing

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Its better to get the schematic diagram or a similar one to be sure, but the reason for a blow up may have to do with a s/c along the line.

Posted on Jun 01, 2007


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Is there a way to make the sound of the reverb on my deville 2-12 sound better ?

modding the reverb takes some electronics experience...if you know where the reverb circuit is. all you can really do is change the input caps that make the tone bright or dull... larger uf for dull... lower cap values for bright... it's in the signal circuits... dont mess with power caps. The schematic shows op amp into the tank and out of the tank to another op amp...Output of the tank to opamp.. Id double that input cap ( 330 pf ) to see if you get more response into the opamp... then look at the circuit C17-C18/R33-R34 894cf4a0-46f7-4f21-9667-be620f05b31d.png

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R47 resistor is blown on Neff S5453X0GB/07 control board. I can't make out the value as it is badly damaged - anyone know the correct value so that I can replace it (TY7 is blown as well!).

HI.We cannot really but identify the correct resistor value unless we can identify or determine the color coding on the resistor.Each color has a corresponding value and tolerance as well.If you can't indentify the color coding then you can refer to its diagram usually printed out on the side of the control board or near thecontrol board.We cannot but cannot give a guess value unless color coding is given.Thank you for choosing FIXYA.

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I don't have the game rules for the game Admirals by Parker Brothers. Where can I find a free copy?

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? those that aim for the destruction of opposing pieces INDIVIDUAL COMBATIn this type of combat, the value of the pieces is the most important. The Mine: destroys all ships, except the ?Mine-Sweeper?. The Mine-Sweeper: destroys the mine, and may be destroyed by all other pieces. The Aircraft-Carrier: destroys all ships except the mine. The Admiral: The Admiral is superior to all other ships in attack and inferior to all in defense. (The Admiral will be destroyed when attacking a mine.) To provoke an individual combat, a player may move his piece to any square, in any direction. (Only in this particular instance can the Admiral move in any direction). If the attacker feels that his ship is stronger, he places his piece on the square occupied by his opponent. He announces the value of his ship. His opponent does the same. The stronger of the two remains in the square and the losing piece is taken by the winning player. If both pieces have the same value, they are both removed from the board. DESTRUCTIONA player may also destroy his opponent's piece by jumping over it and removing it from the board, just as in Checkers. In this case, the attacker need not disclose the value of his piece. His piece does not have to be greater in value. Also, he may take the Admiral in this way.

The jumps are done either horizontally or vertically, never diagonally. There may be multiple jumps as well as singular, provided that there is never more than one free square between each piece jumped.

THE WINNERThe winner is the player who succeeds in destroying the opposing ?Admiral?. In the improbable case that the two Admirals are the only pieces on the board, left facing each other, this would be a ?null? game. HINTS ON PLAYOne may play a game with 4 players. In effect, the game of ADMIRALS requires a player to memorize the value of his opponents pieces that have successfully eliminated his own pieces, and also the placement of Mines, over which his pieces have jumped. Using 4 players, the opponents consist of 2 teams. Within the team, the function of each player is different, but complementary: One is in charge of the placement of the pieces on the board, and particularly of the strategy to follow. The other keeps score of the attacks, captures, etc. Players may indicate their captures on the appropriate squares on the left side of their half of the board. Remember, when planning your attacks, that you may attack or jump over a Mine. Keep in mind, the pieces that your opponent does not move might be Mines. The Mine that destroys a ship remains on the board. However, if a Mine Sweeper jumps over a Mine, the Mine is removed from the board. In the case of Individual Combat, each player must reveal the value of his ship. The player who loses his ship should remember the value of his opponent's ship, so that he may eventually try to capture that ship with one of his own ships of a higher value.

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Re: Onkyo DV-CP500 DVD player stuck in standby mode (by 7 users)

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If I give you the values of Z3, Z4 and Z5, would you return the favor by telling me what are the values for R104, R106, R107 and C17?

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My question would be - and I've NEVER seen this, in my 30 years in electronics, what caused such a domino failure? The amps are basically LV fed by a +/- 24v line input. If the yoke(s) were to short shouldn't cause enough feedback to destroy the convergence board in the manner you've indicated here. That's a P58A chassis used in several models of the Samsung and Akai designs. Only trouble I've heard of with those boards are cooling and most techs have taken to installing cooling fans directly on the board, driven by the +/- 20v line. That drops the temp several degrees and allows the amps to operate at a much cooler temp. We rebuild those boards here on a daily basis and add the mods for greater reliability. But other than that the P58A is considered a bullet proof chassis.
Hope this helps!

William Rayburn, CET
Premium Technologies
PO Box 442
Long Beach, WA. 98631

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