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To jump across a ledge after the spike room in cliffs of madness.

In the cliffs of madness there is a spike room were you have to kick this box to get on a platform.After you are on this platform you have to jump to the other side, no matter how i try i cannot get across is there a other way or how do i get across.could it be my game has a glitch

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  • 17 Answers

Maybe your game is a demo or if it its not try searching on youtube

Posted on May 31, 2009

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I am trying to cross to bridge hanging on to a golden chicken but am stumped. I can not reach the sacrad grove.


First, make sure you are where you're supposed to be (which is the raised area where Rusl talked to Link in North Faron Woods.) You'll see a ledge in the distance that you'll use the chicken to fly to. Just fly from ledge to ledge until you get to bridges. Once you reach the bridges, you probably wont need the gold cuccoo anymore if I remember correctly. Wait for the bridges to spin into 1 straight path and jump to them, or try using your gale boomerang to make them spin if they're not already, and just walk to the cliff when the bridge spins and faces it and make your way to the Sacred Grove.


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Can i kill the undead knight on tr aod?


As far as I know, you can't destroy the undead knight. So don't bother shooting at him. You can, however, disable him for a few moments at a time by punching/kicking him until he falls down. Or just avoid him; he doesn't move very fast. Run across the floor and crawl into the small well-lit opening. Use the lever to extend more ledges out in the main room. Crawl out, run to the left and pull up onto the lowest ledge

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I cannot get past stage one of level six on my super mario dsi ?? there is nowhere to go ??? please help


try this.
Carefully maneuver through the barrage to find a cliff, getting across it
quickly to pass another set of launchers, followed by a second cliff to
cross, but remember to drop down briefly to get that third Star Coin. Mario
will now be at the flagpole, so he can use a Bullet Bill to Super Jump off
of, landing high on the flagpole to end the level!


o-----------o
| Level 6-2 |
o-----------o

This area takes place on the shorelines of a body of water, and the water
will continually shift it height, going fairly high into the air and then
retreating. To further complicate this, Spinies will be deployed through
out the level, floating in the water during high tide and walking around on
land during low tide. Run right to pass a couple Spinies via the ledges,
hitting the ? Blocks to find a Power-Up, eventually finding a red pipe to go
through to the next area.

Apr 11, 2010 | Nintendo New Super Mario Bros. for DS

1 Answer

STUCK WORLD 4 Level 4


-Taken From GameFAQ's-

==============================
World 4-4: Six-Face Sal's Fort
==============================

Flower 1
--------

Starting off, go right and hop across the yellow platforms. When you reach
the lava monster, wait for it to stop spewing its lava stream in the air; if
you touch it, you die. When it stops, continue to the right, hopping across
rotating platforms. Pick up the red #1 ball when you reach it, then throw it
in its slot on the wall. After the metal gate opens, continue to the right
and eat the Shy Guy. There will be three sets of yellow platforms ahead. Hop
from the first set to the higher middle set. Jump above the platforms to get
two red coins (2), then continue to the right.

To the right, you will come to a series of purple platforms attached to a
gear. Hop on the right ledges to raise the block to the right. Once it's
fully raised, jump from the highest platform on the wheel onto the block.
Shoot the winged cloud above the block to get the first Flower.

Flower 2
--------

After you get the first flower, drop to the ground and head right into the
next room. There, go right and jump to the ledges above. In the upper-left
corner, you can reveal a hidden winged cloud containing five stars. Go
through the Middle Ring to the right, and look above to see three targets for
the numbered balls. You don't have any right now, so drop to the bottom area
and follow the coin line to the right.

At the Stork Stop, switch to Baby Mario, then continue right along the bottom
path. Make eggs from the Shy Guys that spawn from the pipe, then enter the
door to the right of it. Pick up the red #1 ball sitting there, then exit the
room. Jump onto the pipe and then to the thin ledges above it. Hop up the
ledges to reach the upper-left area. Ride the green platform upward, then run
to the right past the spike pit. At the other end, collect two red coins (4)
and the green #2 ball.

Now, quickly run back to the left as the floor rises to escape. Drop to the
area below and head directly to the right this time. When you reach the
upper-right ledge, go right and enter that room. Lower the two blocks by
turning the gears (stand on the right side of the wheels). Then, hop onto the
right block and flutter to the left one. Go left and up the first hill, then
jump onto a ledge with a Stork Stop on it.

Switch to Baby DK and hang from the ceiling to get across the spike pit to
the right. At the far right, drop to the ledge below and enter that room.
Switch to Baby Mario and run to the left, and pick up the Key. As soon as you
touch the Key, the ceiling will start to collapse, so quickly run back right
to escape. Switch back to Baby DK when you reach the door, then exit the room
and get back across the spike pit.

Now, continue up the path to the pipe at the top of the hill. Go through it,
then when you arrive in the next room, flutter onto the right ledge. Go right
and shoot an egg upward to grab the second Flower.

Flower 3
--------

Drop off the platform to the ledge below, and go through the door there. Pass
through the Middle Ring and go right to some platforms. Hop from the yellow
ones to the ledge above. Collect the coins up there and run to the left where
you will find the next Flower.

Flower 4
--------

From where you grabbed the previous flower, jump to the ledges above and go
left to the pipe. Go down the pipe and enter the door when you land. This
time in the room, go right and hop on the left purple platforms to turn the
gear, which will roll out a ledge below. When the gear stops turning, drop to
the ledge directly below the winged cloud. Shoot the cloud to make a red
switch fall onto the platform. Before you hit it though, go left and drop to
the area to the left of the ledge that moved. Head left and drop onto the
thin ledges, then jump to the stakes in the lava below. Jump to the right to
grab the fourth Flower.

Flower 5
--------

Shoot the winged cloud above the left platform to get five stars. Then, jump
across the ledges and head back to the right. Hit the red switch and run to
the right along the block path, collecting two more red coins (6). At the
other side, jump up the ledges and collect the yellow #3 ball. Quickly drop
back down and wait for the blocks to disappear. Then, drop to the platform
below and collect two red coins (8) above the stake to the left. After that,
go through the door.

Back in this room, go all the way to the far left end of the room. Jump to
the ledges above and unlock the door with your Key. In that room, use the
Stork Stop and switch to Baby Mario if you don't already have him. Jump onto
the M blocks and then make your way upward along the small ledges and other M
blocks. When you reach the top, enter the door on the right side. There, jump
onto the purple platform and ride it downward along the track. When it moves
under the spikes on the low ceiling, duck to avoid getting hit by them. When
you reach the winged cloud, shoot it to reveal a Flower. Shoot a second egg
to claim it.

Boss Battle
-----------

Continue riding the platform upward along the track to the end. You will
collect two red coins (10) as you approach the top. Once you get there, go
down the pipe. Fall into the next room and land on the ledge below to find
two more red coins (12), then jump to collect the Character Coin to the right
with Baby Mario. To the left of the coin is a hidden winged cloud you can
jump and reveal; shoot an egg at it to get five stars. When you're done, go
through the door at the bottom to exit.

When you appear in the main room again, grab the two red coins (14) to the
left. Then, run to the right and jump to the upper-right ledge. Go right and
look up at the colored targets, and throw each number ball at the appropriate
target. Doing this will raise a block to the right, so go ahead and enter
that new room. Ride the platform on the track to the right, collecting four
more red coins (18) along the way. At the end of the track, go through the
door to reach a new room.

Use the Stork Stop and switch to Baby Mario if you don't already have him,
then start running to the right. As the ceiling blocks start to fall, keep
running and collecting the coins. One row of coins towards the end will be in
the air, so you will have to quickly jump to get them, including the last two
red coins (20). At the end, go through the Middle Ring, then open the red
door. In the boss room, go up the hill and bounce to the area above, where
you will meet Six-Face Sal.

The boss consists of six faces on a giant wheel which hangs on the top screen
above you. The bottom half consists of a long platform of donut blocks which
sink if you stand on them for too long, and four purple platforms which turn
the gear when you jump on the sides. The battle will start off with one of
the heads coming out and dropping spiked balls onto you. To attack, turn the
wheel by hopping on the platforms, then when the head you want to attack is
at the bottom end of the giant wheel, shoot an egg up at it.

After the first hit, there will now be multiple heads popping out to attack.
Some heads will be red, but only one will have a pale, light color to it.
That's the one you should be looking to attack. After several rounds of this,
at one point having all the heads attacking you at once, the battle will end
after you attack successfully several times.

Oct 24, 2009 | Nintendo Yoshi''s Island 2 for DS

2 Answers

Cant get off the 1st level world 6 please helppppppppppppp


just go straight ,hang and hand to hand on cliff sides at half way drop down at cannon wall and follow the coins you have to run, jump against the wall and push off with kick to get to higher ledge i hope this helps

Mar 16, 2009 | Nintendo New Super Mario Bros. for DS

5 Answers

Last castle world 8


This is all i have hope it helps
Please let me know,
JonnieC
Level 8-Castle Two

Head right across the gaps while avoiding the Podoboos, reaching a door to
pass through, finding three bricks. Punch the center one to reveal a
?-Switch, which will flip the room to let Mario pass through the door that
was on ceiling (now on the ground), leading into a room to go up and to the
right through, passing Flamethrowers and a Dry Bone, entering the door near
a thin wall. In here Mario will find a Super Thwomp to pass underneath
after he draws it into attacking, followed by hitting the bricks to reveal a
?-Switch.

Collect the Power-Up on the right before hitting the ?-Switch, flipping the
room again so Mario can go left underneath the Super Thwoimp again, passing
through the door to find another long set of Flamethrowers and a Dry Bones
to move past, fighting over to the left to find a solo brick that holds a
?-Switch. Now Mario will have to go back to the right, looking for a ledge
above (it is located above the area with the Dry Bones) to go up past more
Flamethrowers, entering the door. Head right past the three Thwomps,
turning left to hop over the spikes above to go get the first Star Coin,
followed by turning right to go down to get a Power-Up from a brick below a
Dry Bones.

Head left from here, continuing to go downwards while smacking bricks,
revealing a ?-Switch to flip the room, allowing Mario to climb upwards to
pass under the Thwomp to reach the top. Mario will find a choice in path,
so go right and pass under another Thwomp to leap some spikes and a Dry
Bones, reaching a door. Leap onto the platform on the left to get up to a
door that leads to an empty room where running right along the floor will
get Mario a second Star Coin, followed by going up the stairs to get into
the door located at the top.

Head right to pass the halfway marker and to snag an Item, which is followed
by a set of platforms and such that have many routes across, but only one
correct way will allow Mario to advance (a classic style from the original
Super Mario Brothers castles in World 4, World 7, and World 8). So to
advance through this area, start out by taking the bottom path to hear the
success chime, followed by going along the top path in the next area, and
finally taking the middle path to clear this area.

Mario will have to leap across some small ledges ahead to find a couple
bricks to Ground Pound to destroy, followed by going over the lava pit to
take a running leap to the left underneath the ledge, attempting a Slide
Duck to go under the short bricks, reaching the final Star Coin in the game!
Now head right, entering the massive red doors to enter into the final Boss
Fight!

Bowser Jr. will revive his destroyed father before the battle even begins,
turning the bout into an unfair 2 vs. 1... if you were not the great Mario
anyway! Start out by concentrating on Baby Bowser, jump his charges,
forcing him to throw a Koopa shell for Mario to stomp and throw back,
followed by jumping onto his exposed stomach (though Fireballs really work
well here), getting three hits to finish him off. However, while taking
down this wily foe, remember that Bowser will be attacking with his blue
flames that will track Mario down, but luckily their range is very limited.

Once Bowser Jr. has been dispatched, it is time to take care of Bowser.
However, upon the defeat of scales and blood, Bowser will up the attacks,
sending out multiple flames at a time, including three blue homing flames at
once! Try to get in close to the monster, avoiding the flames (if the blue
flames come out, back and off let them dissipate), waiting for Bowser to
leap into the air to allow Mario to go underneath him and to hit the switch
that rests on the right side of the room. Note it is far easier to go under
him on the high leap, but it is possible to get under him on the small leap.

Note you need to be Super Mario or better for this strategy to work. As an
alternate strategy, it is possible to bounce off of Bowser Jr., flying right
into Bowser, getting hit to become invulnerable, using that invulnerability
to reach the switch, beating the level!

Hit the switch to end the abduction, saving Princess Peach and ending the
game!

Mar 14, 2009 | Nintendo New Super Mario Bros. for DS

1 Answer

Nintendo DS Indiana Jones: The Original Adventures


Stay low on the rope and then jump, it releases the blue block.

Feb 20, 2009 | LucasArts Entertainment Company Lego...

1 Answer

Super mario


Use the moving ledge to get across the first lava pit, followed by getting
over the next pit by leaping from one moving ledge to the next, finding a
? Block over the lava to hit with a Red Koopa Troopa shell. Next up for
Mario is a Star Coin floating over the lava, so use a Koopa Troopa shell to
hit it, collecting it in the process, continuing on to the right afterwards
to cross more moving ledges, watching for a second Star Coin down below.

Use the moving ledges to get down to this Star Coin, grabbing it before
leaping back up to the areas above, moving right to find a Red Koopa Troopa
and a leap past two Podoboos and a lava pit. Head right to find a Red Koopa
Troopa, a Power-Up, and the halfway marker, followed by going up onto the
ledge above via the block below. Head right to Super Jump off of the Red
Koopa Troopa to get onto the granite block on the right, moving right to
locate the third Star Coin.

Now backtrack to jump between the two moving granite blocks, finding a
narrow hallway where granite blocks will push up from below in an attempt to
push Mario into the spikes above. Head right through this area, entering
the door at the end, finding a series of leaps to make upwards, going from
moving ledge to moving ledge, locating the large red door, which leads to
the Boss Fight!

The Monty Mole Tank will fire off Bullet Bills, swinging the turret around
to try and hit Mario. To further complicate this, Monty Mole will pop out
of the tank periodically to throw a Bob-Omb into the mix, but this is also
happens to be the time to go after the malicious Mole, leaping onto him
before he can chuck the Bob-Omb. This will cause Monty Mole to lose control
of the tank temporarily, which will fire off Bullet Bills in various
directions until he regains control, at which point the cycle begins over.
However, each new round of attacks will have an additional cannon added to
the tank, meaning Mario will have to scale the barrels of the weapons to
stomp Monty Mole. Three hits will scrap the tank and Monty Mole, moving
Mario onwards in the game!

Alternatively, you can let him chuck his Bob-Omb out to try and hurt Mario,
but Mario should hop on the Bob-Omb and quickly chuck it back into the
Monty Mole, causing him to enter into the third and final phase of the
fight after just one hit!

If this was not the part you were looking for and if you should get stuck again the whole walkthrough is availible at the following. hope this helps:
http://www.gamefaqs.com/portable/ds/file/920787/43152

Jan 30, 2009 | Nintendo DS Lite Console

3 Answers

Super mario bros nintendo ds world 8 castle - need a walkthrough


Heres the link to the guide:

http://www.gamefaqs.com/portable/ds/file/920787/43152

heres everything from level 8 in world 8 til the end of the game.

o-----------o
| Level 8-8 |
o-----------o

Run right to use the brick ledge to go up and left for the first Star Coin
(go in between the volcanic eruptions to stay safe), followed by going right
for the Power-Up in the nearby ? Block. Now head right carefully, passing
the Kab-Ombs (stomp them to kill them to stay really safe), but do not fear
their explosions as they will just harmlessly shoot into the air after
running around for a few second making a wonderful coloured explosion.

Keep on going along, raiding the bricks and ? Blocks to find Power-Ups,
arriving at a set of grey bricks that are positioned over holes, but look
carefully to find a mini pipe in one. Stand over this hole and break the
bricks with the falling magma rock, going down the pipe (as Mini Mario, or
else you can not go after this Star Coin) to find a large maze. Enter the
maze near the mini pipe, working through the pathways (Coins are an
excellent indicator of which way to go), reaching the second Star Coin. Now
Mario will just need to continue to the left, fighting his way out of this
maze to reach the mini pipe to go back to the surface.

Upon appearing, jump straight up twice, and an invisible block should yield
an Invincible Starman. Head right past all the Kab-Ombs and avoiding the
incoming magma, stopping underneath the encased Star Coin, letting the magma

rip the bricks to shreds. After leaping up between eruptions to claim the
third Star Coin, head right past all the Kab-Ombs (carefully, as you are
likely still Mini Mario), reaching the flagpole to end the hellish level!


o-------------------o
| Level 8-Tower Two |
o-------------------o

Head right to get onto the green block platform to begin moving, raiding the
? Block for a Power-Up before facing a series of moves through some
Firebars. When Mario enters the narrow hall with spikes and small Firebars,
ride at the front of the platform, riding the blocks upward to grab the
first Star Coin from a small alcove.

get onto the front block immediately to ride upwards, passing the halfway
marker, continuing to the right to ride through the various dips and doodles
of the platform, ignoring the Red Coin Ring while doing so. When you reach
the ? Block holding the Power-Up, take a running leap off the green blocks
to the right to get the second Star Coin, followed by hustling to the right
to get onto the rising green blocks before the Spiked Ball comes crashing
into the scene.

Continue the great green block tour, avoiding the first Spiked Ball to find
a second to leap over and onto the ledge it came from, getting the third
Star Coin before returning to the green blocks. Now get onto the front
block and ride it upwards, leaping over to the right to enter the large red
doors to face Baby Bowser once more!

Baby Bowser will be doing his now familiar hide in his shell before tossing
a Green Koopa shell, so stomp the shell and throw it back to stun him,
followed by planting a plumber boot in his exposed mid section. Repeat the
pattern two more times while watching out for the Podoboo attacks on the
sides, and baby Bowser will make one last run for it!


o--------------------o
| Level 8-Castle Two |
o--------------------o

Head right across the gaps while avoiding the Podoboos, reaching a door to
pass through, finding three bricks. Punch the center one to reveal a
?-Switch, which will flip the room to let Mario pass through the door that
was on ceiling (now on the ground), leading into a room to go up and to the
right through, passing Flamethrowers and a Dry Bone, entering the door near
a thin wall. In here Mario will find a Super Thwomp to pass underneath
after he draws it into attacking, followed by hitting the bricks to reveal a
?-Switch.

Collect the Power-Up on the right before hitting the ?-Switch, flipping the
room again so Mario can go left underneath the Super Thwoimp again, passing
through the door to find another long set of Flamethrowers and a Dry Bones
to move past, fighting over to the left to find a solo brick that holds a
?-Switch. Now Mario will have to go back to the right, looking for a ledge
above (it is located above the area with the Dry Bones) to go up past more
Flamethrowers, entering the door. Head right past the three Thwomps,
turning left to hop over the spikes above to go get the first Star Coin,
followed by turning right to go down to get a Power-Up from a brick below a
Dry Bones.

Head left from here, continuing to go downwards while smacking bricks,
revealing a ?-Switch to flip the room, allowing Mario to climb upwards to
pass under the Thwomp to reach the top. Mario will find a choice in path,
so go right and pass under another Thwomp to leap some spikes and a Dry
Bones, reaching a door. Leap onto the platform on the left to get up to a
door that leads to an empty room where running right along the floor will
get Mario a second Star Coin, followed by going up the stairs to get into
the door located at the top.

Head right to pass the halfway marker and to snag an Item, which is followed
by a set of platforms and such that have many routes across, but only one
correct way will allow Mario to advance (a classic style from the original
Super Mario Brothers castles in World 4, World 7, and World 8). So to
advance through this area, start out by taking the bottom path to hear the
success chime, followed by going along the top path in the next area, and
finally taking the middle path to clear this area.

Mario will have to leap across some small ledges ahead to find a couple
bricks to Ground Pound to destroy, followed by going over the lava pit to
take a running leap to the left underneath the ledge, attempting a Slide
Duck to go under the short bricks, reaching the final Star Coin in the game!
Now head right, entering the massive red doors to enter into the final Boss
Fight!

Bowser Jr. will revive his destroyed father before the battle even begins,
turning the bout into an unfair 2 vs. 1... if you were not the great Mario
anyway! Start out by concentrating on Baby Bowser, jump his charges,
forcing him to throw a Koopa shell for Mario to stomp and throw back,
followed by jumping onto his exposed stomach (though Fireballs really work
well here), getting three hits to finish him off. However, while taking
down this wily foe, remember that Bowser will be attacking with his blue
flames that will track Mario down, but luckily their range is very limited.

Once Bowser Jr. has been dispatched, it is time to take care of Bowser.
However, upon the defeat of scales and blood, Bowser will up the attacks,
sending out multiple flames at a time, including three blue homing flames at
once! Try to get in close to the monster, avoiding the flames (if the blue
flames come out, back and off let them dissipate), waiting for Bowser to
leap into the air to allow Mario to go underneath him and to hit the switch
that rests on the right side of the room. Note it is far easier to go under
him on the high leap, but it is possible to get under him on the small leap.

Note you need to be Super Mario or better for this strategy to work. As an
alternate strategy, it is possible to bounce off of Bowser Jr., flying right
into Bowser, getting hit to become invulnerable, using that invulnerability
to reach the switch, beating the level!

Hit the switch to end the abduction, saving Princess Peach and ending the
game!


Jan 17, 2009 | Video Game Consoles & Games

9 Answers

Enchanted climbing level help


I have made to the second climbing level but can't get rid of the giant monster.... It killed me 3 times................... For the first climbing level you have to go where the angry mushroom is and make Gisele walk between the wall and the small vine fence, The best way to do it is to make Gisele follow the wall by going against it. the rest is pretty easy just follow the instructions.( It's the wall on the right)

Apr 03, 2008 | Nintendo DS Console

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