Question about Sega House of the Dead 2 & 3 Return for Nintendo Wii

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Can't Kill the zombies

The aimer on the screen doesn't show up so I can't Kill the zombies

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  • BigBrosMo Dec 25, 2008

    The aimer appears occasionally but just for a brief second. it won't fire. it works during calibration just fine though.

  • sarahbird1 Dec 25, 2008

    My son is having the same problem. The wii remote works fine until it loads the game & the zombies come on screen, then there is no aimer/target on screen so he's unable to shoot.

  • Anonymous Dec 27, 2008

    same problem. no cross hairs show up, but remote works fine all the other times.

  • Anonymous Dec 27, 2008

    cross hairs not showing up on player 1. worked fine for a while, now they won't show up. remote works fine, though.


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I have the same problem. The crosshair worked for a couple of hours and all the sudden the player 1's crosshair does not show up and cannot aim, while player 2 remote was perfectly fine.
I have tried to calibrate it again. Doesn't work.
I have tried to disconnect the remote and reconnect it. Doesn't work.
I have tried to synk the remote and the console, doesn't work.
I have tried to change to another new remote and make sure the battery is full. Doesn't work.
I have tried to reset software, turn off and on the console. Doesn't work.
Finally, I figured it might be the Calibration I did at the beginning mess up the system (why the vedio on youtube with a SEGA guy told us to calibrate???!). So I tried to delete the memory of my HOTD file and set up a new account (put in the disk and select the game again after deleting the original file) and it works!! EVERYTHING WENT BACK TO NORMAL.
Bad thing about this method is that we lost all of our paly history (credit, life, scores) by doing this and have to start from scratch again.

Posted on Nov 03, 2009

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There is a setting in the options menu where you can choose the look of your reticle. One of those options is "NONE" this may be the reason you are not seeing a pointer. This can be set on a per player basis, which would explain why one player has a poiunter an the other doesn't. The pointer options do not affect the calibration screen, this would explain why you only have issues during gameplay.

Posted on Jan 07, 2009

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