Question about Hasbro Electronic Battleship
When we try to enter Player 1's ship coordinates, we get "incorrect coordinates." We are entering letter, then number, then ENTER.
I was stumped for a while but sussed it. When it says "Battleship reporting", you then input your coordinates for the Battleship piece. Then it will say "spy plane reporting" and you input those coordinates for the spy plane piece. And so on for each different piece. Each piece is described in instructions. I'm now off to obliterate my nephews fleet.
Posted on Jan 03, 2015
Thats the same problem i have Tell me if you ever find the solution i need it fasstt
Posted on Feb 10, 2010
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Posted on Jan 02, 2017
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The jumps are done either horizontally or vertically, never diagonally. There may be multiple jumps as well as singular, provided that there is never more than one free square between each piece jumped.
THE WINNERThe winner is the player who succeeds in destroying the opposing ?Admiral?. In the improbable case that the two Admirals are the only pieces on the board, left facing each other, this would be a ?null? game. HINTS ON PLAYOne may play a game with 4 players. In effect, the game of ADMIRALS requires a player to memorize the value of his opponents pieces that have successfully eliminated his own pieces, and also the placement of Mines, over which his pieces have jumped. Using 4 players, the opponents consist of 2 teams. Within the team, the function of each player is different, but complementary: One is in charge of the placement of the pieces on the board, and particularly of the strategy to follow. The other keeps score of the attacks, captures, etc. Players may indicate their captures on the appropriate squares on the left side of their half of the board. Remember, when planning your attacks, that you may attack or jump over a Mine. Keep in mind, the pieces that your opponent does not move might be Mines. The Mine that destroys a ship remains on the board. However, if a Mine Sweeper jumps over a Mine, the Mine is removed from the board. In the case of Individual Combat, each player must reveal the value of his ship. The player who loses his ship should remember the value of his opponent's ship, so that he may eventually try to capture that ship with one of his own ships of a higher value.
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