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Anonymous Posted on May 30, 2012

Want credit card credited from funtonia

They never said there was a yearly charge; thougt it was from metropcs, but they trick you and make you think its through your phone carrier. but instead they charged me already $50 and i didnt agree to that and they wont let me cancel and i didnt even purhase any music

  • Anonymous May 30, 2012

    just want my money back and this service terminated; because its a fraud they just keep on charging when ever they feel like it

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  • Expert 31 Answers
  • Posted on May 30, 2012
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Can I or how can pay my MetroPCS bill online with checking account.

Those who use MetroPCS wireless services can pay online or by phone using a debit or credit card. Users of this service can also pay by cash, check and debit or credit card at MetroPCS stores or at authorized payment centers, They can also mail payment to the main office.
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Someone purchased a gift card and charged it to my account and i did not authorize the charge

I would first write down everything you know about this (when, where, time, amount) and contact the place where it was purchased and your credit card company ( if they charged it to your credit card and not just to your account). Most cards protect the consumer from unauthorized uses and do not hold the cardholder liable. If you get no where, escalate to supervisors or managers. If you still get nowhere, contact your state attorney general. Keep good notes on whom you contacted, date, time, what they said. Good luck!
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How do I pay my on line bill with Metro PCS?

  • Homepage of metro PCs.com selec manage and pay tab
  • Scroll down to the right select payment options and history
  • Log into your account or create new account with your phone number
  • The things u will need for paying online
  • Your MetroPCS phone number
  • The dollar amount you wish to pay
  • The credit/debit number on the front of your card or the 10-digit PIN of your MetroPCS payment card
  • Your CVV2 security code. For MasterCard/Visa, it is located on the back of your credit card in the signature strip. It is at least 3 digits and is always printed AFTER your credit card number. For American Express, the security code is the four digits on the front of your card.
  • Month/Year credit card expiration date
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To make a payment with a checking account, have the following information ready:
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  • The dollar amount you wish to pay
  • The routing number and checking account number. The routing number is the 9-digit identifier that is specific to your bank. It is located between two symbols on the bottom left-hand side of the check. Your checking account number immediately follows your bank's routing number as the second set of numbers.
  • Additional personal information that only you would know to verify your identity.
  • Be sure and print out the confirmation page for your records. You will also receive a confirmation text upon successful payment.
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How to get credit for Google *Supercell charge on my credit card

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Call the Credit Card company and raise a complaint/dispute about the charges you have uncured on your card.

Regards,
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Want to return watch so I don't get charge for it

This is not the place to put your request on.
You need to contact the retailer directly , you can also contact your credit card company to reverse any payments if they dont respond.
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How can I know if I'm buying tracks by having an itunes gift card and maybe not my credit card?

Based on Apple "Gift certification, allocation breaks, and prepaid credit card are utilized first. .If you've number free tune credits or present certificates, prepaid cards, or allocation credits, your charge card is charged for the tracks you buy."

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Need Rules for 1972 Whitman game called (Charge It) a card game

Charge it! The Family Credit Card Game (A Whitman Card Game) INSTRUCTIONS FOR PLAY 1972 Western Publishing Company, Inc. OBJECT: To be the first player to charge $50,000 worth of merchandise in several rounds of play. (Players try to be the first to charge $10,000 each round in order to win a $2,000 bonus.) CARDS CREDIT CARDS: There are four types of credit cards, 7 of each. Each type has been assigned a different credit line ( or limit): SUPER CHARGE - $1,000, PHONEY EXPRESS - $2,000, BATTERY CHARGE - $3,000, A LA CARD - $6,000 A player may accumulate charges UP TO the amount of merchandise indicated by the credit limit for each credit card. For example, a player may place no more than $2,000 worth of merchandise under a PHONEY EXPRESS card. A player may place on the table only one card per turn and may have only one of each type of credit card before him at one time. LOST CARDS: There are four types, corresponding to the credit cards, 3 of each. SUPER CHARGE LOST, PHONEY EXPRESS LOST, BATTERY CHARGE LOST, A LA CARD LOST These may be played by any player during his turn onto any opponent's credit card to cancel that credit card and all merchandise accumulated under it. If this is done, the player whose credit becomes lost must discard that credit card and all it's merchandise unless he can immediately lay down another credit card of the same type or an INSURANCE card. Once a credit card and all the merchandise under it is placed back into the discard pile, the entire discard pile is frozen (players cannot draw from it) until another card is discarded on top of it. REMEMBER, a player must always have 6 cards in his hand, so if he uses a credit card or insurance card to defend himself when it is not his turn, he must draw another card immediately. INSURANCE CARDS: There are 4 INSURANCE cards. These cards may be applied to any type of credit card to protect that credit card from ever being lost. When a player, either during his turn or as defense, puts an INSURANCE card on top of one of his credit cards, NO ONE can cancel that credit. MERCHANDISE CARDS: There are: 12 - $2,000, 14 - $1,000, 10 - $750, 10 - $500, 10 - $250 When a player plays a MERCHANDISE card during his turn it must be placed FACEDOWN underneath a credit card which he has previously played. It is important for each player to remember what the accumulative values are under each of his credit cards, because once he has played the merchandise card, he cannot look at it again at any time during that round. REMEMBER, a player cannot accumulate merchandise cards totaling more than the given credit line on a card. EXTENDED CREDIT CARDS: There are 8 EXTENDED CREDIT cards. During a turn, they are played in place of merchandise cards - facedown under a previously played credit card. The EXTENDED CREDIT card increases the maximum credit line of any of the 4 credit cards by $2,500. For example, if an extended credit card is played underneath a SUPER CHARGE card, the credit line becomes $3,500 instead of $1,000. ROUND continues until one player has accumulated $10,000 or more worth of merchandise. He then declares the round ended and must turn all of his cards face up to prove it. BEFORE PLAY: Dealer shuffles entire deck and deals the cards facedown, one at a time, to each player. He deals 6 cards to each if there are 2, 3, or 4 players, but only 5 cards to each of 5 or 6 players. He then places the remaining cards facedown in the tray, forming the draw pile, and turns the top card over to form the discard pile. PLAY: Player to the left of dealer begins. He draws a card from either the draw pile or the discard pile. He can then play only ONE card from his hand during that turn. If he has a credit card, he may play it on the table in front of him FACEUP, so that in subsequent turns he can start to accumulate merchandise under that credit card. If a player decides that he does not want to immediately play to the table any of the cards in his hand, he must discard one card instead. His turn ends and play passes to the left. When the draw pile runs out, shuffle the discard pile and use it as the draw pile. SCORING: Each player at the end of a round counts his merchandise cards under each credit card and records his total dollars. The first player who CORRECTLY declares that he has reached $10,000 or more receives his total dollar value PLUS a $2,000 bonus. If he turns his cards over and finds out that he has not reached $10,000, he receives NO MONEY POINTS for that round and no player receives a bonus. If he finds that he has gone beyond the credit line in any of his accounts, he receives NO MONEY POINTS for that round and no player receives a bonus, although the other players still receive their MONEY POINTS. Players start a new round and continue rounds until one player reaches $50,000. He is the WINNER.
Dec 10, 2012 • Toys
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