Question about XFX GeForce 6200 Graphic Card

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Game textures problem

Hi there, I'm having texture problems with a XFX Geforce 6200 256mb AGP ( With nvidia or xfx new drivers all I see is a black screen when running any game, but I can hear the menu sounds and stuff. With 78.01 and below I can see the game, but textures are bugged, like the following examples: /davi/wow.jpg /davi/gta31.jpg /davi/gta32.jpg /davi/gta33.jpg My config: AMD64 3000 1.8GHz ASUS A8V-X 1GB ram LG 17" Flatron WinXP Pro directx 9.0c I've tried almost all nvidia drivers, monitor frequency, omega and ng drivers, bios setup... I'm giving up almost :) Thanks in advance! :)

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Re: game textures problem

Dunno if anyone ever gonna read this, but much ppl arent aware about a severe bug that gets most of A8V-X motherboads of ASUS when handling high-performance last model agps.

Also, the via socket is very sensitive to old/low-quality memory modules running at 400mhz.

If ur system crashes a lot, specially when changing resolution, loading games or heavy stuff, try doing this both things:

Set te curret graphics apperture size according to your Graphic card (same or double, 128, 256mb etc) and disable the "fast writing suport of agp". If the system crashes a lot, try running the memory at 333mhz. Ive seen 3 ppl with similar problems solved by doing those two things

Posted on Mar 19, 2008

Re: game textures problem

Dude iam also having the same problem with my xfx 6200 with windows xp but when i switch to vista the game runs without any texture missing or scattered texture. i think that it need DX 10 but thats not the solution i have also trie all the things u have done but they r useless. ihave also replaced my graphic card once still the same problem. tell me if u find a solution my email is

Posted on Oct 06, 2007

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Re: game textures problem

The fact that you are getting a 'black screen' may indicate your power supply wattage is too low. With the spec you have I would say you need a 300 watt or more power supply for you to run your spec with the XFX 6200 installed, so check your power supply. A 350watt power supply can be bought for around 25 - 30 quid; 350 watt should be sufficient. Also check your Bios to see if AGP or PCI is selected as the primary driver under the 'Integrated Peripherals' tab; if AGP is selected change it back to PCI. I recently tried AGP but found that the PC was getting hot rather quick and my flight sim produced a black screen after 30 mins. or so, with the sound still present.

Posted on Sep 12, 2007

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Re: game textures problem

Try uninstalling the driver and all nvidia products, download the latest driver from nvidia's website. If that doesnt work, then your motherboard is the problem. Older AGP motherboards tend to have problems witht eh geforce 6200/6600 series cards, I recommend updating those drivers and seeing what the deal is.

Posted on Apr 06, 2007

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Tech Specs CineFX 3.0 Shading Architecture
  • Vertex Shaders
    • Support for Microsoft DirectX 9.0 Vertex Shader 3.0
    • Displacement mapping
    • Geometry instancing
    • Infinite length vertex programs
  • Pixel Shaders
    • Support for DirectX 9.0 Pixel Shader 3.0
    • Full pixel branching support
    • Support for Multiple Render Targets (MRTs)
    • Infinite length pixel programs
  • Next-Generation Texture Engine
    • Up to 16 textures per rendering pass
    • Support for 16-bit floating point format and 32-bit floating point format
    • Support for non-power of two textures
    • Support for sRGB texture format for gamma textures
    • DirectX and S3TC texture compression
    • Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes

64-Bit Texture Filtering and Blending
  • Full floating point support throughout entire pipeline
  • Floating point filtering improves the quality of images in motion
  • Floating point texturing drives new levels of clarity and image detail
  • Floating point frame buffer blending gives detail to special effects like motion blur and explosions

Intellisample 3.0 Technology
  • Advanced 16x anisotropic filtering
  • Blistering-fast antialiasing and compression performance
  • New rotated-grid antialiasing removes jagged edges for incredible edge quality
  • Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
  • Fast z-clear
  • High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology

UltraShadow II Technology
  • Designed to enhance the performance of shadow-intensive games, like id Software's Doom 3

TurboCache Technology
  • Shares the capacity and bandwidth of dedicated video memory and dynamically available system memory for optimal system performance.

PureVideo Technology
  • Adaptable programmable video processor
  • MPEG video encode and decode
  • High-definition MPEG-2 hardware acceleration
  • High-quality video scaling and filtering
  • DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
  • Dual integrated 400 MHz RAMDACs for display resolutions up to and including 2048 × 1536 at 85Hz
  • Display gamma correction
  • Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window

Advanced Display Functionality
  • Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85hz
  • Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
  • Full NVIDIA® nView™ multi-display technology capability

Advanced Engineering
  • Designed for PCI Express x16
  • Support for AGP 8X including Fast Writes and sideband addressing
  • Designed for high-speed GDDR3 memory
  • Advanced thermal management and thermal monitoring

NVIDIA® Digital Vibrance Control™ (DVC) 3.0
  • DVC color controls
  • DVC image sharpening controls

Operating Systems
  • Windows XP
  • Windows ME
  • Windows 2000
  • Windows 9X
  • Macintosh OS, including OS X
  • Linux

API Support
  • Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
  • Full OpenGL support, including OpenGL 2.0
GeForce 6 Series GPUs Features Comparison:
Feature GeForce 6800
shim.gif GeForce 6600
shim.gif GeForce 6200
shim.gif GeForce 6200
shim.gif Microsoft® DirectX® 9.0 SM 3.0 SM 3.0 SM 3.0 SM 3.0 Graphics Bus Technology AGP 8X/PCI Express AGP 8X/PCI Express AGP 8X/PCI Express PCI Express NVIDIA® Intellisample™ Technology 3.0 3.0 3.01 3.01 NVIDIA® SLI™ Technology X2 X2 n/a n/a NVIDIA® PureVideo™ Technology X3 X3 X3 X3 NVIDIA® TurboCache™ Technology n/a n/a n/a X4 64-bit Texture Filtering and Bending X X n/a n/a Effective Memory Interface 256-bit 128-bit 128-bit 128/64-bit Memory GDDR35 and DDR GDDR35 and DDR DDR DDR Process 0.13 micron 0.11 micron 0.11 micron 0.11 micron RAMDACs 400 MHz 400 MHz 400 MHz 400 MHz
1. GeForce 6200 models do not include compression technology.
2. NVIDIA SLI: Available on SLI-certified versions of GeForce 6800 Ultra, 6800 GT, 6800 GS, 6800, 6800 XT, 6800 LE, 6600 GT, 6600, and 6600 LE PCI Express GPUs only.
3. Features may vary by product. Some features may require additional software.
4. Available on select GeForce 6200 models only.
5. GDDR3 - GeForce 6800 Ultra, 6800 GT, 6800 GS, and 6600 GT only.

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