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C programing Please suggest me a project that includes many concepts of C, butr should not include hardware. and data structures till Linked Lists

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Thanks , but my trainer told not to do library management or any of that kind, he is fed up of such things, everyone does the same..

Posted on Nov 02, 2008

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Try working on Management Software - School Management/ Library Management - These are a few ones where you can test you knowledge to limits - Like creating your own database file,naintaining indices etc.

Posted on Nov 01, 2008

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SOURCE: I have freestanding Series 8 dishwasher. Lately during the filling cycle water hammer is occurring. How can this be resolved

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Posted on Jan 02, 2017

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A tool for repairing DBF Visual Fox Pro databases

Try eRepair DBF works with a wide variety of database programs for recovering data from files that have become damaged or corrupt. eRepair DBF can recover the file structure which includes table fields that make up a DBF file, information contained in the memo fields, and a variety of records that are commonly included in DBF files.

For more:

Jun 27, 2015 | Microsoft Visual FoxPro Professional...

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I want a project or a project subject for "Data Structure using C++". Can anyone suggest me please. I also got the subject i.e. "Compressing BitMap Images Using DS" but I don't know how do I start for...

I really admire the above post as it is quite informative and have all the important aspects of the Data Structure and one can ascertain a good reliable aspects from the same as well.

Sep 28, 2013 | Computers & Internet

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The value that determines the product of computer concepts

Computer Concepts b> Essentially, a computer is a programmable machine. It allows information, or data, to be stored quickly and easily. Computers and peripherals, such as printers, can be networked together so information can be shared and exchanged between them.

Types of Computer b> Computers are typically classified by their and processing power, although there is considerable overlap between the different types. Laptop or notebook computers are lightweight and portable, whereas desktop computers tend to be larger, more permanent fixtures. Servers, mainframes or workstations are larger computers typically used in commercial settings. Hardware b> Computer hardware is the term used to describe the mechanical, magnetic and electronic components of a computer system. The central processing unit (CPU) is the "brains" of a computer; it interprets the instructions sent to programs. Other hardware components include keyboard, screen and disk drives. Software b> Computer software is the term used to describe the programs that run on, and direct the operation of, a computer system. Software is written in a programming language by a programmer and typical applications include word processing, spreadsheets and databases.

Apr 15, 2013 | Computers & Internet

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What is software?

Computer instructions or data. Anything that can be stored electronically is software. The storage devices and display devices are hardware. The terms software and hardware are used as both nouns and adjectives. For example, you can say: "The problem lies in the software," meaning that there is a problem with the program or data, not with the computer itself. You can also say: "It's a software problem." The distinction between software and hardware is sometimes confusing because they are so integrally linked. Clearly, when you purchase a program, you are buying software. But to buy the software, you need to buy the disk (hardware) on which the software is recorded. Software is often divided into two categories: systems software : Includes the operating system and all the utilities that enable the computer to function. applications software : Includes programs that do real work for users. For example, word processors, spreadsheets, and database management systems fall under the category of applications software.
Hope this helps

Jan 26, 2011 | Office Equipment & Supplies

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Folder structure showing 0 files on external HD -after powersurge

You may use data recovery software to see if you can rescue the files on your external HD.

It may unable to recover all the files, but at least most of them.

Sep 27, 2009 | Seagate FreeAgent Go 250 GB USB 2.0 Hard...

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Pds file

File Type 1 PowerDirector Project File (Most common) Category Video Files Common? No File Description Video project or slide show created with PowerDirector, a digital video-editing program; may include both video and DVD data for creating a DVD; often built from a template included with the PowerDirector software. Program(s) that open pds files windows.gif Windows tri.gif CyberLink PowerDirector Sponsored Links window.google_render_ad(); Updated 6/5/08 star.gif Fix file extension .PDS errors.
File Type 2 Planetary Data System File Category Data Files Common? No File Description Scientific data format created by NASA (National Aeronautics and Space Administration); used to store planetary, solar, and lunar data collected from earth and space missions.

PDS files often contain labels that are written in the Object Description Language (ODL); these labels use keywords that describe the data contained in the file. Program(s) that open pds files mac.gif Mac OS tri.gif NASA PDS Tools Package windows.gif Windows tri.gif NASA PDS Tools Package

Mar 02, 2009 | Computers & Internet

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Career in robotics

At my university, they offer a graduate program in robotic engineering. Here are the course requirements:


RBE 1001. Introduction to Robotics (Formerly ES 2201).
Cat. I
Multidisciplinary introduction to robotics, involving concepts from the fields of electrical engineering, mechanical engineering and computer science. Topics
covered include sensor performance and integration, electric and pneumatic actuators, power transmission, materials and static force analysis, controls and programmable embedded computer systems, system integration and robotic applications. Laboratory sessions consist of hands-on exercises and team projects where students design and build mobile robots. Undergraduate credit may not be earned for both this course and for ES 2201.
Recommended background: mechanics (PH 1110/PH 1111).
Suggested background: electricity and magnetism (PH 1120/PH 1121), may be taken concurrently.


RBE 2001. Unified Robotics I.
Cat. I
First of a four-course sequence introducing foundational theory and practice of robotics engineering from the fields of computer science, electrical engineering and mechanical engineering. The focus of this course is the effective conversion of electrical power to mechanical power, and power transmission for purposes of locomotion, and of payload manipulation and delivery. Concepts of energy, power and kinematics will be applied. Concepts from statics such as force, moments and friction will be applied to determine power system requirements and structural requirements. Simple dynamics relating to inertia and the equations of motion of rigid bodies will be considered. Power control and modulation methods will be introduced through software control of existing embedded processors and power electronics. The necessary programming concepts and interaction with simulators and Integrated Development Environments will be introduced. Laboratory sessions consist of hands-on exercises and team projects where students design and build robots and related sub-systems.
Recommended background: ES 2201/RBE 1001, ES 2501 (can be taken concurrently), ECE 2022.


RBE 2002. Unified Robotics II.
Cat. I
Second of a four-course sequence introducing foundational theory and practice of robotics engineering from the fields of computer science, electrical engineering and mechanical engineering. The focus of this course is interaction with the environment through sensors, feedback and decision processes. Concepts of stress and strain as related to sensing of force, and principles of operation and interface methods for electronic transducers of strain, light, proximity and angle will be presented. Basic feedback mechanisms for mechanical systems will be implemented via electronic circuits and software mechanisms. The necessary software concepts will be introduced for modular design and implementation of decision algorithms and finite state machines. Laboratory sessions consist of hands-on exercises and team projects where students design and build robots and related sub-systems.
Recommended background: RBE 2001, CS 1101 or CS 1102


RBE 3001. Unified Robotics III.

Cat. I
Third of a four-course sequence introducing foundational theory and practice of robotics engineering from the fields of computer science, electrical engineering and mechanical engineering. The focus of this course is actuator design, embedded computing and complex response processes. Concepts of dynamic response as relates to vibration and motion planning will be presented. The principles of operation and interface methods various actuators will be discussed, including pneumatic, magnetic, piezoelectric, linear, stepper, etc. Complex feedback mechanisms will be implemented using software executing in an embedded system. The necessary concepts for real-time processor programming, re-entrant code and interrupt signaling will be introduced. Laboratory sessions will culminate in the construction of a multi-module robotic system that exemplifies methods introduced during this course.
Recommended background: RBE 2002, ECE 2801, CS 2223, MA 2051
This course will be offered starting in 2008-09.


RBE 3002. Unified Robotics IV.
Cat. I

Fourth of a four-course sequence introducing foundational theory and practice of robotics engineering from the fields of computer science, electrical engineering and mechanical engineering. The focus of this course is navigation, position estimation and communications. Concepts of dead reckoning, landmark updates, inertial sensors, vision and radio location will be explored. Control systems as applied to navigation will be presented. Communication, remote control and remote sensing for mobile robots and tele-robotic systems will be introduced. Wireless communications including wireless networks and typical local and wide area networking protocols will be discussed. Considerations will be discussed regarding operation in difficult environments such as underwater, aerospace, hazardous, etc. Laboratory sessions will be directed towards the solution of an open-ended problem over the course of the entire term.
Recommended background: RBE 3001.
Suggested background: ES 3011
This course will be offered starting in 2008-09.


RBE/ME 4322. Modeling and Analysis of Mechatronic Systems.
Cat. I
This course introduces students to the modeling and analysis of mechatronic systems. Creation of dynamic models and analysis of model response using the bond graph modeling language are emphasized. Lecture topics include energy storage and dissipation elements, transducers, transformers, formulation of equations for dynamic systems, time response of linear systems, and system control through open and closed feedback loops. Computers are used extensively for system modeling, analysis, and control. Hands-on projects will include the reverse engineering and modeling of various physical systems. Physical models may sometimes also be built and tested.
Recommended background: mathematics (MA 2051, MA 2071), fluids (ES 3004), thermodynamics (ES 3001), mechanics (ES 2501, ES 2503)


RBE/ME 4815. Industrial Robotics.

Cat. I
This course introduces students to robotics within manufacturing systems. Topics include: classification of robots, robot kinematics, motion generation and transmission, end effectors, motion accuracy, sensors, robot control and automation. This course is a combination of lecture, laboratory and project work, and utilizes industrial robots. Through the laboratory work, students will become familiar with robotic programming (using a robotic programming language VAL II) and the robotic teaching mode. The experimental component of the laboratory exercise measures the motion and positioning capabilities of robots as a function of several robotic variables and levels, and it includes the use of experimental design techniques and analysis of variance.
Recommended background: manufacturing (ME 1800), kinematics (ME 3310), control (ES 3011), and computer programming.


Dec 16, 2008 | Microsoft Windows Vista Ultimate Edition

1 Answer

Schema classes and attributes

Every directory object you create is an instance of an object class contained in the schema. Each object class contains a list of associated attributes that determine the information the object can contain. Classes and attributes are defined independently, so that a single attribute can be associated with multiple classes. All schema classes and attributes are defined by the classSchema and attributeSchema objects, respectively.


ClassSchema objects are used to define classes in the schema. A classSchema object provides the template for building directory objects of that class. Examples of classSchema include User and Server. A classSchema object contains, among other things, the following information:
Class type (structural, abstract, or auxiliary)

Common name and Lightweight Directory Access Protocol (LDAP) display name

Lists of the "must contain" and "may contain" attributes for instances of the object

Relative distinguished name attribute

A list of possible parent classes

Class types

Three different types of classes exist in the schema:Class type Purpose

Used to instantiate objects (users, servers and so on) in the directory.

Provides templates for deriving structural classes

Contains predefined lists of attributes that can be included in structural and abstract classes


AttributeSchema objects are used to define attributes in the schema. An attributeSchema object determines the allowable contents and syntax for instances of that attribute in the directory. Examples of attributeSchema include User-Principal-Name and Telex-Number. An attributeSchema object contains, among other things, the following information:•
Common name and LDAP display name

Syntax rules

Data constraints (single versus multivalued, minimum, and maximum values)

Whether and how the attribute is indexed

Jul 17, 2008 | Microsoft Windows Server Standard 2003 for...

1 Answer


This sounds remarkably like a homework assignment type of question. Any C++ reference book will contain examples of this. Also, look for books about data structures which will contain not only examples of the above, but complete explanations of the concepts and uses of each.

Mar 24, 2008 | Computers & Internet

1 Answer


Dear Mr. Thephu,
here is the solution:
first, declare a structure
struct workers
char name[20],job[10],surname[20];
int age;
workers *next; // this is the pointer to the next node of
//type worker.
in the main program, declare a pointer to first worker node called head as :
workers *head;
head = new workers;
or (head =( workers *) malloc (sizeof(workers));
Then in the main program, whenever the user wishes to create a worker and join it to the list, u can include the following code:
head ->next = new workers;
cin >> head -> name >>job>>surname >> age;
if the user finishes the input include,
head -> next = NULL.

Feb 05, 2008 | Computers & Internet

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