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I ORDER A GAME CALLED UNO 2 IN 1 AND I DID NOT RECIEVE IT

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Call the company you ordered it from and explain you didn't receive the product, they'll usually send you another one. If you ordered it through your phone using the browser call your cellular carrier and they'll credit your account so you can try again.

Posted on Oct 30, 2008

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Posted on Jan 02, 2017

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Is there a penaly or rule if in the card game uno they forget to say uno out loud


GOING OUT A player who forgets to say UNO before his card touches the discard pile, but "catches" himself before any other player catches him, is safe and is not subject to the penalty. You may not catch a player for failure to say UNO until his second to last card touches the DISCARD pile. Also, you may not catch a player for failure to say UNO after the next player begins his turn. "Beginning a turn is defines as either drawing a card from the DRAW pile or drawing a card from your hand to play.
If the last card played in a hand is a Draw Two or Wild Draw Four card, the next player must draw the two or four cards. These cards are counted when points are totaled.
If no one is out of cards by the time the DRAW pile is depleted, reshuffle and continue play.

Jul 21, 2014 | Games

1 Answer

I have lost instructions for playing uno flash


Requirements
  • 2 to 6 players
  • An Uno Flash playing unit
  • An Uno Flash card deck
Setup
Shuffle the deck and deal 7 cards face down to each player. Place the rest of the deck aside.

On the underside of the unit, set the turn timer switch to the desired length--this can be 4, 6, or an infinite amount of seconds (designated by the infinity symbol). Beginners may find that 6 or the infinite amount of seconds may be most appropriate. Switch the power to "1" or on, also found underneath.
Place the rest of the deck in either of the basins in the unit. This will be the draw pile. Flip one exposed card into the empty basin as a starter card.
Once the unit has been powered on, each player participating must press one of the 6 red buttons found around the circumference of the unit. A player should pick the one closest to them to avoid confusion with other player's buttons. These buttons will designate each player's turn for the remainder of the game.
Press the small yellow "Play/Pause" button to start the game.
Play
Immediately, players will notice a random selection of one player. This player will be designated by the lighting and flashing of their button. Note that there is no uniform turn order; the device picks a player at random each turn, including the same player of the last turn.

At this point, the chosen player must make a play based on the most recently exposed card. To make a play, a player will either discard a card into the exposed basin on the unit, draw cards from the draw pile, or may be skipped. These plays vary with each type of card, and will be explained.
Once a play has been made, that player must tap their red button to complete their turn. Plays must be made before a player taps their button.

If a player fails to make a play before their time is up, their play must be forfeited and that player must draw 2 cards. That player cannot discard for this turn. Players will know when a player has not made a play in their allotted time when their button is flashing and an alarm sound is emitted from the unit. Plays must be made before a player taps their button. Once the player has drawn their two cards, that player must resume play by pressing their red button.
Card Types and Sequencing
As with most types of Uno games, cards may only follow one another if they match in color and/or number. Special cards such as slap, skip, and draw cards may be played after the same type of special card or a card of the same color. For instance, a player may play a blue skip card after a yellow skip card. Normal cards may be placed after special cards if they match in color. Wildcards may be played at any time.
The following section explains the types of cards found in Flash Uno:


  • +2 draw card
Indicates that the next player chosen must draw 2 cards and may not discard.

The next player may avoid drawing two cards by placing another +2 (or +4) card during their turn. In this case, the cards to be drawn are delegated to the next player, unless of course, they also play a draw card. For instance, if two +2 cards are played in a row, the next player must draw the total of 4 cards.


  • Slap or hand card
When a player plays a slap card, he or she should not press their red button to complete their turn. Instead, after placing a slap card in the basin, that player should press the yellow "Uno" button on the unit. This will start a race between the other players.
After the "Uno" button has been pressed, the other participating players must race to tap their red buttons. The last player to do so will be indicated with a flashing red button. This player must draw 2 cards, and press their button to resume play.

  • Skip card
A skip card indicates that the next player chosen may not discard a card. They are skipped from their turn. The skipped player must press their button to resume play.


  • Wildcard
A wildcard may be played on top of any card. Once discarded on to the exposed pile, that player must verbally designate a new color for the next turn.

  • +4 Wildcard
A variant of the wildcard and the +2 card, this card allows the discarding player to specifiy a new color and require the next player to draw. Since the next player is only picking up cards, the new color must be played by the following player.


  • Normal Numbered Cards
Normal numbered cards are the most common card, and do not require any special actions to be taken by other players.

Win Condition

Players may win the game by becoming the first to discard all of their cards.

Before winning and when a player has only one remaining card, that player must continue in typical Uno fashion and say "Uno" to the other players. This should be done immediately after discarding one of two remaining cards. If another player notices and says this first, the player with one card must draw 2 more cards in penalty.

Strategy

New colors after wildcards should be chosen based on the discarders most common color.

Other Features and Information

Players may pause the game at any time with the small yellow "Play/Pause" button on the unit. This can be useful when one or more players cannot play for a small amount of time, such as a phone call.

You can evaluate how much time is remaining in a turn based on the rotating yellow lights on the unit. Each revolution indicates 2 seconds. For example, with a 6 second turn time, the lights will oscillate 3 times.

hope this help..... enjoy the game.....

Jun 17, 2012 | UNO Toys

1 Answer

I have uno attack the game but i lost the instructions so i dont know what the cards mean. can u help


The object of the game is the same as the original Uno game with an unpredictable twist. Players still need to get rid of all playing cards before other opponents and reach 500 points and you still must scream "Uno" when you have only one card left. But this Uno has an extra twist. Instead of picking a card when you have nothing that matches the discard pile, you must press the fire button that disperses none, one or many cards when pressed. Read on to learn more.
jQuery('.intro .thumbnail').each(function(i,e){ jQuery(e).find('img').one('error',function(){ jQuery(e).remove(); }); }); Difficulty: Easy Instructions
    Starting the Game
  1. Step 1 Get a pad of paper, pencil and calculator handy to keep score. The winner is crowned when they reach 500 hundred points. Have winners after every round for younger players, the scoring math will take too long and they will lose interest.
  2. Step 2 Remove all contents from the Uno Attack box and lay out on the table. Unscrew the battery cover with a Phillips screwdriver and place 3 C size batteries to the slot. Reattach the cover and press the button to check if the batteries were put in correctly. It should make a buzzing noise if correctly installed.
  3. Step 3 Combine the top part and the bottom part of the Launcher by pushing the red top onto the purple base in an angle, with the exiting slot facing the same way as the UNO fire button on the base. Listen for the snap as it connects.
  4. Step 4 Decide on the dealer by choosing cards from the deck. Highest numbered card gets to deal first and then the deal goes around clockwise. If you pick a command card, it counts as a zero. The player to the left of the dealer gets to discard first.
  5. Step 5 Shuffle cards and pass out 7 to each player. Place the rest of the cards into the launcher, and use the top card from the launcher as the first card in the discard pile. The person to the dealers left must follow the directions of the command card if it happens to be picked.
    Playing
  6. Step 1 Match the color or the number of the top card in the discard pile when it is your turn. Place your matching card on the top of the pile. Save command cards till your opponents are low on cards unless you don't have any cards that match the discard pile. This practice is a good strategy but can fail miserably because command cards left in your hand at the end of each round are more points for that rounds winner.
  7. Step 2 Choose to save a playable card for later in the game and take your chances by hitting the Uno fire button instead. This is called reneging.
  8. Step 3 Follow the directions of special card. If you do not have what it is asking for then you must press the Uno button on the Launcher. Most cards are like original Uno or self descriptive.
  9. Step 4 Say "Uno" loud enough that all players can hear as soon as you have one card left in your hand.
  10. Step 5 Call out "Uno" only after another player lays their second to last card on the discard pile but before the next person takes their turn and that player must hit the Uno fire button twice. You can go out with any card including a command card except the Trade Hands Card.
  11. Step 6 Add the cards left in the losers hands at then end of each round, this will be the winners score. Each face card through 9 is scored by its value. "Reverse," "Skip" and "Hit 2" are each worth 20 points.
Hope it helps you.......... do not forget to rate me on FIXYA :)

Jul 28, 2010 | Mattel Uno Attack! Card Game

1 Answer

Uno-draw2 card


The 3rd player would draw 2 cards. Draw 2 only makes the next person draw 2 cards. They are not cumulative.

May 08, 2010 | UNO Skipbo/ Freefall Compilation for DS

1 Answer

Playing multi player on uno,skipbo,freefall,nds game


While the game supports "wireless multiplayer" (up to four players), you'll need a copy of the game for every DS that you want to join in

Jun 24, 2009 | UNO Skipbo/ Freefall Compilation for DS

1 Answer

Uno not working on xbox live arcade


ok so you alredy bought it so delet it and download it for free how u delet it is u press the x oin the middle of the controller fove over 2 the right to console settings then click memory then click games/arcade games then click uno the click delet or go to active downloads click stop download then go to the marketplace and press buy again

Jun 21, 2009 | Microsoft UNO for Xbox Live Arcade Full...

4 Answers

Uno Extreme


Mattel game instructions can be found here: http://www.mattelgames.com/demo_rules.asp

Apr 11, 2009 | Mattel Original Uno House Rules

1 Answer

I ordered a game from wild games on line and i forgot my password to my e mail acc. so i couldnt download the game i purchased.today i recieved the bill so i know i got charged. please help retrieve my...


The only way for that I think is just call customer service? Or if you still have the confirmation e-mail, just check it again...Usually, they indicate the Username and Password on the first e-mails that you've recieved from whatever site you've purchased that game...

Jul 31, 2008 | Video Game Consoles & Games

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