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Am I aloud to move the dice to the center of the bobberler without changing the face up number of the dice in the game trouble

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Questions about games that are not spelled out in the rules can be solved by having all participants agreeing on a set of house rules before starting the game.

Posted on Feb 12, 2012


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I have the 1988 game Fun Numbers but not the rules. I need them in English please.

Fun Numbers

This may be the game.

Ages 4 - 8.
Each player is given a lotto-style board which shows eight pictures. Players roll dice to draw cards that they can place on the matching number on their board.
Each board uses a different method of representing numbers (pictures of children holding up a number of fingers, pictures of coins, number of items pictured (x2), dice, numerals). The boards are graded in order of difficulty, allowing children with different levels of numeracy to play together, and giving a child the opportunity to progress through the different boards.

Feb 21, 2018 | The Toys

1 Answer

Are there dice games for kids?

Yes, there are both prefabricated games, that can be bought in stores and require a board or other tools, or invented dice games, simple and original.
Here are a few websites with different kids' dice games and their rules:

Oct 27, 2013 | Games

1 Answer

Registration key for maxi dice game

what my registration key number please

Jun 30, 2012 | Kristanix Games Maxi Dice

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My children found one of their old games and wanted to play with the younger ones but we could not find any instructions for the game Obsession - bought around 1978-1980

I could not find any printed instructions for Obsession but the information below might help you in playing the game.
Obsession is a board game released in 1977 for two players in which the player wins by moving their ten rings along numbered slots. They must get all ten rings into the "safety zone" before their opponent. Each player rolls a pair of dice, and can choose either to move their own rings up, or their opponent's rings down.

You can find images of the game here.

Sep 17, 2011 | Toys

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Have board game parcheesi but no instructions can you help?

    • 1 Place four groups of pieces, or pawns, on their respective color circles at each corner of the board. The first player rolls the dice. When the dice has a five, or the two die combine to make five, the player can move one of his pawns out of his circle.
    • 2 Move pawns in a counterclockwise direction. You can only move your pawns on the purple and light blue squares in this game.
    • 3 Roll again if you roll a double. However, rolling doubles a third time forfeits the turn and the pawn furthest along the board must be moved back to the starting circle. Rolling a double when all the player's pawns are out of the starting circle is a "double bonus" and allows the player to move by both the tops and bottoms of the dice.
    • 4 Count each die separately. For instance, if a 2 and a 3 are rolled, the player can move one pawn two spaces and another pawn three spaces. If the same pawn is moved, it is not a total of five spaces moved, but two and then three; if another player's pawns are on a square two or three spaces ahead, the player cannot move.
    • 5 "Bop" the other player if you land on a square occupied by another player by exact count; the other player then must start again. It also allows you to move your pawn other 20 squares.
    • 6 Complete a circuit around the board in order to enter your pawn into the corresponding color home row. You can only reach the center square by an exact count. You then earn ten extra points that another pawn can use.
    • 7 Get all four pawns into their corresponding color finishing squares to win the game.
Tips & Warnings
  • Each square in the main ring and in the home rows can only have none, one or two pawns on it. The two pawns must be of the same color.
  • Purple squares are safety squares. A safety square cannot be occupied by two opposing pawns. One pawn on a safety square does not create a blockade, so other colors can pass by it.
  • Two same-colored pawns on a space form a blockade, or barrier. A blockade cannot be passed by any other pawn , even one of the same color. A blockade cannot be moved together. (This rule only affects doubles.) A blockade must open when the player rolls a six.

May 22, 2011 | Toys

1 Answer

While playing marble Aggravation, a player had a "3" and a "4" on his dice. He wanted to move the "3" first, even tho he could move the "4". If he moved the...

Thank you for your question. It appears you are playing a modified version of Aggravation. The original rules from Hasbro call for the use of one die. The player must move only one marble the full amount on the die. If the player can not move the full amount of the die, his/her turn is over.
Other keys to moving your marble according the the original directions are:
  • You can only move a marble out of the "base" and onto the "start" space with the roll of a 1 or 6.
  • You get an extra turn when you roll a 6.
  • You can jump over or land on an opponents marble (aggravate it) but can't jump over or on your own marble.
  • A "aggravated" marble (one that has been landed on) is to be placed back in the "base" area to be started over.
  • You can use the "star" and "center" spaces for shortcuts. However, the center space must be landed on and the roll of a 1 is the only way off the center space.
  • You must move all 4 marbles into the "home" area by the full roll of the die to complete the game.
Here is a link to the directions: My personal opinion on your situation with the 3 and 4 dice rolls is that he could chose which marble to move 3 and which to move 4. But, the full use of the amounts of the dice must be used and the total on one die can not be split by two different marbles (a 4 die can't be split into a 2 and a 2).
Hope this helps and doesn't "Aggravate" you more! :0) Have fun playing!

Jan 22, 2011 | Toys

1 Answer

Face-off air hockey instructions

There are a number of situations that would cause an official to toss a center from a face-off. Here are the majority of the reasons a center can be tossed from a face-off.

~ The center did not place his stick or skates in the designated area.

~ The team took too much time in completing the line change.

~ The center moved/jumped prior to the official dropping the puck.

~ The center refused to put his stick down or position himself properly in the allotted time.

~ One of the players not taking the face-off moved into the face-off circle prior to the drop of the puck.

There are a few other situations which can cause a center to be ejected from a face-off. If it happens twice on the same face-off, the team will be assessed a minor penalty.

Hope this helps !!

Jul 06, 2010 | Smartlab Toys

1 Answer

Need instructions for the game count across by Cadaco

Count Across™ Instructions


The first player to place four chips in a row, either vertically, horizontally or diagonally wins the game.


1 Wooden Tray with Content Holder 1 Clear Plastic Slide with holes

1 Two-sided Number Board

25 Purple chips 25 Green chips 1 pair of dice


Each player selects a set of chips (purple or green). Decide which side of the number board to play, Addition Only (blue side) or Addition & Multiplication (red side). Line up the Number Board underneath the Clear Plastic Slide so that the numbers line up through the holes. The raised tab on the Clear Plastic Slide should be face up. Slide the Number Board and Clear Plastic Slide into the Wooden Tray together. The Number Board should rest underneath the Clear Plastic Slide. Each player rolls the dice once to determine who plays first. The player with the highest roll goes first (Player 1).

Addition Only Play

The Player 1 rolls the dice and adds the two numbers on the dice. Places one of your chips on the Number Board over an empty number space that matches the total of the dice.

Example: A play a rolls a 5 and a 3. 5 + 3 = 8

Player 1 finds an empty number 8 space on the Number Board and places a chip into that slot. Player 1 may choose any open 8 on the number board, but may only place one chip on the board per turn.

Player 2 then rolls the dice and places a chip in a space on the number board that matches the total of the dice. Play continues back and forth until one player gets 4 chips in a row, horizontally, vertically or diagonally. A player can remove an opponent's chip from the board in the following instances:

• If a player rolls doubles, they may remove an opponent's chip if it occupies a space that matches the total of the dice. Example: A player rolls a 4 and a 4. 4 + 4 = 8 and if an opponent has a chip in an 8 space on the Number Board, the player may remove the opponent's chip and replace it with his or her own chip.

• If a player rolls the dice and there are no empty spaces matching the total of the dice, the player may remove an opponent's chip that occupies a number space that matches the roll (if only the player's chips occupy those spaces). Then the play ends.

Addition & Multiplication Play

The rules are identical to the Addition Only play, except on each roll players may choose to either Add or MUltiply the numbers rolled. Example: A player rolls a 5 and a 3. The player may do one of the following:

• Add the dice together (5 + 3 = 8) and place a chip over an empty 8 space on the number board

• Multiply the dice (5 x 3 = 15) and place a chip over an empty 15 space on the number board

Warning! Do not throw out the Content Holder. It serves as a platform for the number board as well as storage for the chips and dice.

Jun 19, 2010 | Cadaco Count Across Game

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