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My computer frequently drops out of windowa and the latency many times is much higher than it should be. Sometimes close to 10300 ms. I believe that this happens when companies are doing upgrades to their programs that I have in my computer. What can I do to stop these problems from occuring.

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Don´t let that other companies upgrade programs from you computer. You can do this by blocking them. Go to control panel, go to firewall and do what you need in there.

Posted on Oct 03, 2008

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Why do i continue to lose my connection to the server when playing a game?



LAN Connection Issues and Port Settings LAN-based matches between players on your internal home network are not routed through the Internet or Battle.net servers. Disconnections from LAN matches are attributed to faulty internal wiring or router settings. Log in to your router's administration page via a Web browser and ensure ports 6112 through 6119 TCP are open for traffic flow. If this does not work, check your network wiring and ensure it's properly seated in the computer's and router's Ethernet ports. Corrupt Server List and Virus Attack If you have recently downloaded any maps or connected to privately hosted servers, it's possible you picked up a virus that altered your server file list and is directly causing connection issues. Scan your computer for viruses, using an updated virus definition database. b> Multiple IP Connections b> If you and a friend share a single license or key, disconnects occur if you attempt logging in while the other is playing or vice versa. Key sharing is against the Terms of Use and can lead to an IP ban or restriction. Ensure no one else has access to your CD key or tries to access the game while you are playing to avoid multiple IP disconnects. b> High Latency Disconnects Internet connections with latency over 500 ms can cause disconnects while playing in heavily populated online matches. Alleviate this issue by closing all connection-intensive programs running on your computer. Reconnect to the .net servers with only running on your computer. If you continue experiencing disconnects, visit Speedtest.net and determine whether your latency is above 500 ms. If so, contact your Internet provider for further troubleshooting. Internet crashing b> If your Internet Explorer keeps randomly crashing (closing by itself), there may be an add-on or temporary page disrupting the connection. Every time you browse the web, Internet Explorer keeps track of the websites you visit. It keeps these pages, along with cookie trackers, in the "Temporary Browsing History" folder. Some websites cause Internet Explorer to crash.

Open the Internet Explorer browser. Go to "Tools > Delete Browsing History." Hit "Delete All." Check off the box that says "Also delete files and settings stored by add-ons." Hit "OK." Close and reopen the browser. b> Disable Add-Ons b> Go to "Start > Search." Type "Internet Explorer" and hit "Enter." The computer will search for any files with this label. Double-click on the file that says "Internet Explorer (No Add-Ons)." This will allow you to browse in IE without any additional plug-ins or add-ons that might be causing the browser to crash. b> Reset Internet Explorer b> Open the IE browser. Go to "Tools > Internet Options." Hit "Advanced." Click on "Reset" and then hit "Enter." Close and reopen the browser. Hope this helps. b>

Dec 12, 2012 | Computers & Internet

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How do latency and packet loss determine network performance and what can be...


The triumvirate of network performance metrics are packet loss, latency and jitter.

Almost all network applications use TCP (Transmission Control Protocol) to get their data from point A to point B. About 85% of the overall internet's traffic is TCP, of which specific aspect is that it completely hides the packet-based nature of the network from applications. Whether an application hands a single character or a multi-megabyte file to TCP, puts the data in packets and sends it on its way over the network. The internet is a scary place for packets trying to find their way: it's not uncommon for packets to be lost and never make it across, or to arrive in a different order than they were transmitted. TCP retransmits lost packets and puts data back in the original order if needed before it hands over the data to the receiver. This way, applications don't have to worry about those eventualities.

Network latency
TCP has a number of mechanisms to get good performance in the presence of high latencies:
1) Make sure enough packets are kept "in flight". Simply sending one packet and then waiting for the other side to say "got it, send then next one" doesn't cut it; that would limit throughput to five packets per second on a path with a 200 ms RTT. So TCP tries to make sure it sends enough packets to fill up the link, but not so many that it oversaturates the link or path. This works well for big data transfers.
2) For smaller data transfers TCP uses a "slow start" mechanism. Because TCP has to wait for acknowledgments from the receiver, more latency means more time spent in slow start. Web browser performance used to be limited by slow start a lot, but browsers started to reuse TCP sessions that were already out of slow start to download additional images and other elements rather than keep opening new TCP sessions.
3) Also you may use simple open-transfer-close-open-transfer-close sequences that work well on low latency networks but slow down a lot over larger distances or on bandwidth-limited networks, which also introduce additional latency.
4) Try to use a DNS server close by. Every TCP connection is preceded by a DNS lookup. If the latency towards the DNS server is substantial, this slows down the entire process.

Packet loss
Packets are lost in networks for two reasons:
1) Every transmission medium will flip a bit once in a while, and then the whole packet is lost. Wireless typically sends extra error correction bits, but those can only do so much. If such an error occurs, the lost packet needs to be retransmitted. This can hold up a transfer.
But if network latency or packet loss get too high, TCP will run out of buffer space and the transfer has to stop until the retransmitted lost packet has been received. In other words: high latency or high loss isn't great, but still workable, but high latency and high loss together can slow down TCP to a crawl.
2) Another reason packets get lost is too many packets in a short time: TCP is sending so fast that router/switch buffers fill up faster than packets can be transmitted.If TCP has determined that the network can only bear very conservative data transfer speeds, and slow start really does its name justice, it's faster to stop a download and restart it rather than to wait for TCP to recover.
Jitter - is the difference between the latency from packet to packet
Obviously, the speed of light isn't subject to change, and fibers tend to remain the same length. So latency is typically caused by buffering of packets in routers and switches terminating highly utilized links. (Especially on lower bandwidth links, such as broadband or 3G/4G links.) Sometimes a packet is lucky and gets through fast and sometimes the queue is longer than usual. For TCP, this isn't a huge problem, although this means that TCP has to use a conservative value for its RTT estimate and timeouts will take longer. However, for (non-TCP) real-time audio and video traffic, jitter is very problematic, because the audio/video has to be played back at a steady rate. This means the application either has to buffer the "fast" packets and wait for the slow ones, which can add user-perceptible delay, or the slow packets have to be considered lost, causing dropouts.

In conclusion, in networks that use multiple connections to the internet, it can really pay off to avoid paths that are much longer and thus incur a higher latency than alternative paths to the same destination, as well as congested paths with elevated packet loss. The path selecting process can be performed automatically: learnhow to automate evaluation of packet loss and latencyacross multiple providers to choose the best performing route.

on Jan 27, 2015 | Computers & Internet

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I have internet through Comcast and I bought a Valet to setup a P2P home network but my throughput is sluggish and my connection lags. How do I fix this?


First you need to find out the speed of your connection. If your connection speed is to slow then that could be the reason. If you have good connection speed then i would suggest getting a faster modem/router. As far as your browser crashing could be the connection speed,or you could have downloaded a virus. I would suggest investing in a good internet security/antivirus program such as Norton. hope this helps

Oct 20, 2012 | Cisco Valet Wireless Hotspot (M10)

1 Answer

How to monitor email latency


In a network, latency is an expression of how much time it takes for a packet of data to get from one designated point to another.

The most common way to measure latency is to ping from one site to the other.
The higher the latency in milliseconds, the worse the applications like Microsoft Exchange will perform.

Hope it helps.

Mar 01, 2011 | F Key Solutions SMTP Relay Server

1 Answer

We are currently installing wireless cctv and using alvarion access.We are encountering connection lost and sometimes got still pictures.What causes this problem? Thanks,


is it a PTZ camera or Fix? how many cameras? You need to look at the type of capacity (MBPS) & (PPS) , minimum latency and Jitter your camera manufacturre is recommending. Not all wireless devices offer low latency, Low Jitter, High MBPS and PPS needed for higher end cameras.

Feb 22, 2011 | Alvarion Computers & Internet

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I have a mxl 990 microphone and its hooked up to a Pro tools LE 8 Mbox Mini . when im recording on protools or any other software with this mic, i hear a static/popping sound and it records the popping...


Try increasing the latency. Depending on your computer, it may not be able to handle low latency levels. Latency is a measure of the delay between the time you make a sound and the time the computer records that sound. With the Mbox mini, the unit for latency is the number of samples the driver collects before sending them to an application as input. Lower latency can make recording easier and more accurate, but not all computer systems can operate at the lowest latencies without introducing noise. Open the Mbox mini dialog and select the latency tab. experiment with higher latency levels and see if it goes away. somervta_0.jpgThis is what the dialogue might look like. another solution would be to try a different DAW. I had the same problem with my Fast Track Pro in ProToolsand it worked fin on Reaper, Garageband and Logic.

Jan 17, 2011 | M-Audio MXL 990/991 Recording Mic Duo and...

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I'm not sure wish Maxtor I have D740X-6L


Parameter Maxtor D740X-6L - Capacity 80 GB - Areal Density 40GB/platter - Interface Ultra ATA/133 - No. of Platters 2 - No. of Heads 4 - Buffer Size 2 MB - Rotational Speed 7200 RPM - Acoustic Noise 3.0 bels

- Avg. Rotational Latency 4.2 - Internal Data Rate (max) N/A - Avg. Seek Time (Read) 8.5 ms - Avg. Track-to-Track
Seek Time (Read) 0.8 ms

Mar 10, 2010 | Computers & Internet

1 Answer

Can the iPhone internet tethering work for the ps3


Probably not, for two reasons:
1. Tethering usually involves use of a PC or other device which has software to enable the tethering on the phone.
2. Even if you were able to get this working by sharing a connection from a PC to a router or other network hardware, you run into an issue of latency. A hard wired connection such as a cable or DSL modem has very low latency, where a 3G connection isn't quite as quick to react.. Think of latency as a "reaction time". When playing an action game, latency means that there will be a delay before your action is seen by other players, and also a delay before their actions are seen by you. Even if that latency is only 100 ms (1/10 of a second), it still isn't quick enough to provide a realistic interactive environment.

I hope this helps to answer your question.

Nov 09, 2009 | Sony Playstation 3 (PS3) Console

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Me and some buddies record with sonar home studio 6 and i bought a new pc custom built for recording well our computers on tha same day and time started having problems with sonar popping and glitching...


Sounds like what is called a latency problem. You need to go into the settings in Sonar and under audio, adjust the Latency to a higher number...I don't know sonar home studio, or I would tell you the exact area to go in the menu's to adjust latency..Hope this helps!

Mar 06, 2009 | Cakewalk SONAR 4 Producer Edition for PC

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