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Tri Peaks 2

When I click on a face up card, it turns over a card on the bottom pile instead

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I don t no but i know that the instalation may be wrong or your computer will not be sucessful

Posted on Sep 22, 2008

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How do u play skipbo


Skip Bo Instructions
Object: Be the first player to play every card in your Stock pile, by playing all of your cards in numerical order, 1 to 12. For two to six players ages seven and up.
Manufacturer: International Games/Mattel

Contents: 144 numbered cards and 18 SKIP-BO cards. 162 cards total.

Beginning Play: Shuffle the deck. Each player draws a card. The person with the highest card is the dealer. The dealer deals 30 cards to each player if there are two to four players. In five to six player games, each player is dealt 20 cards. These cards are dealt face down and form each player's Stock pile. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. The remaining cards not dealt are placed face down on the table to form the draw pile.
Playing Area: Each player is going to need room for four Discard piles near their Stock pile. You will also need room for four Building piles in the center of the table near the draw pile. These piles are formed as the game progresses-so make sure you leave space for them.
Stock Pile: The top card is always face up. Each player has a Stock pile.

Draw Pile: This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt.
Building Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if used to start a sequence). Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile. Terrible Game if Your Name is "Bo"
Discard Pile: Each player may form sequences an any of their four discard piles. There is no limit to the number of cards in the pile, nor is there a restriction on the order. The top card of your discard piles is available for forming sequences (can be played).
Playing Skip-Bo: Play begins to the left of the dealer. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). You can use a Skip-Bo (wild card) or a 1 to begin one of the four building piles in the center of the playing area. You may continue to play cards from your hand onto the building area (1-12 in sequence only). If you play all five cards in this manner, draw back up to five (this process can repeat if needed). You may also play the top card from your Stock pile onto a building piles, and can continue to play from the Stock pile as long as the play is legal. Remember, you win by running out of your Stock pile, so play from there when you can. Your turn ends when you can't or refuse to make a play. Discard one card from your hand onto one of your four discard piles. You may play the top card of any of your discard piles on any turn after the first. Play continues clockwise.
Winning the Game: Choose a point total to play to (500 is recommended to start). The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile.
Team Skip-Bo: You can play with partners. In team situations, you can legally play from your Stock and Discard piles as well as your partners. One catch-your partner can't talk during your turn, and you can't talk during theirs. Instead, you have to give verbal commands for any necessary actions involving their cards. If the other players catch you breaking this rule, you must take two cards from the draw pile(without looking at them) and place them on your stock pile. The round ends when all of the players on a team reach the end of their stock pile.
Special Rules:
If you draw too many cards, shuffle the extra cards into your Stock pile.
If a player draws and plays out of turn and they are caught, undo any action and play continues as normal until it reaches that players turn. On their actual turn, a penalty is enforced-they must make their play without drawing from the draw pile. If no one notices that the player played out of turn, the play is legal and no penalty in enforced.
In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.

May 03, 2014 | Mattel skipbo card game, Price/Each

1 Answer

I don,t know how to play skip bo


Skip Bo Instructions
Object: Be the first player to play every card in your Stock pile, by playing all of your cards in numerical order, 1 to 12. For two to six players ages seven and up.
Manufacturer: International Games/Mattel

Contents: 144 numbered cards and 18 SKIP-BO cards. 162 cards total.

Beginning Play: Shuffle the deck. Each player draws a card. The person with the highest card is the dealer. The dealer deals 30 cards to each player if there are two to four players. In five to six player games, each player is dealt 20 cards. These cards are dealt face down and form each player's Stock pile. Once all Stock piles have been dealt, each player flips the top card of their Stock pile right side up and places it on top of the pile. The remaining cards not dealt are placed face down on the table to form the draw pile.
Playing Area: Each player is going to need room for four Discard piles near their Stock pile. You will also need room for four Building piles in the center of the table near the draw pile. These piles are formed as the game progresses-so make sure you leave space for them.
Stock Pile: The top card is always face up. Each player has a Stock pile.

Draw Pile: This is the pile in the center of the playing area created with all cards remaining after Stock piles are dealt.
Building Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a SKIP-BO (SKIP-BO cards are wild, so it would represent a 1 if used to start a sequence). Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile. Terrible Game if Your Name is "Bo"
Discard Pile: Each player may form sequences an any of their four discard piles. There is no limit to the number of cards in the pile, nor is there a restriction on the order. The top card of your discard piles is available for forming sequences (can be played).
Playing Skip-Bo: Play begins to the left of the dealer. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). You can use a Skip-Bo (wild card) or a 1 to begin one of the four building piles in the center of the playing area. You may continue to play cards from your hand onto the building area (1-12 in sequence only). If you play all five cards in this manner, draw back up to five (this process can repeat if needed). You may also play the top card from your Stock pile onto a building piles, and can continue to play from the Stock pile as long as the play is legal. Remember, you win by running out of your Stock pile, so play from there when you can. Your turn ends when you can't or refuse to make a play. Discard one card from your hand onto one of your four discard piles. You may play the top card of any of your discard piles on any turn after the first. Play continues clockwise.
Winning the Game: Choose a point total to play to (500 is recommended to start). The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player Stock pile.
Team Skip-Bo: You can play with partners. In team situations, you can legally play from your Stock and Discard piles as well as your partners. One catch-your partner can't talk during your turn, and you can't talk during theirs. Instead, you have to give verbal commands for any necessary actions involving their cards. If the other players catch you breaking this rule, you must take two cards from the draw pile(without looking at them) and place them on your stock pile. The round ends when all of the players on a team reach the end of their stock pile.
Special Rules:
If you draw too many cards, shuffle the extra cards into your Stock pile.
If a player draws and plays out of turn and they are caught, undo any action and play continues as normal until it reaches that players turn. On their actual turn, a penalty is enforced-they must make their play without drawing from the draw pile. If no one notices that the player played out of turn, the play is legal and no penalty in enforced.
In team play, anyone on the team can continue to play from the remaining Discard and Building piles, even if a Stock pile has been depleted.

Apr 20, 2014 | Mattel Skip-bo Card Game

1 Answer

What are the rules of Taki?


From Wikipedia: The cards are shuffled and each player receives eight. The rest of the deck becomes the draw pile. The top card in the draw pile is turned over and placed face up next to the draw pile to form a discard pile. The upper card of the discard pile is called the Leading Card. The youngest player goes first. Starting clockwise, each player discards a card (or cards) onto the leading card, by (a) matching its color; or (b} matching its number or figure; or (c)using a SuperTaki, Switch Color, or Crazy Card. A player who cannot play draws one card from the draw pile. It may be used only in the next round. A player who is left with one card in his hand must announce "Last card!" If he fails to do this before the next player made his move, he draws 4 cards from the draw pile. The game ends when the first player has discarded his last card.

Jan 17, 2013 | Games

1 Answer

What are the rules for club penguin fast flippers card game


Place one of the see-through penguin cards on each of the the island cards. Divide the not see through penguin cards evenly between the players. The first player flips a penguin card from their pile and places it face up in the middle. The first person to see it it matches a penguin/island combo slaps the pile and says 'FLIPPER'. They get to keep the whole group pile. If it doesn't match the next player turns over a card from their pile. If someone slaps a card that isn't a match, they hand out a card to everyone in the game from their pile. If they runs out of cards, they are out. the player with the most penguins at the end of the group pile wins.

Feb 04, 2012 | Video Game Consoles & Games

1 Answer

I need the instructions for Uno Reflex


Instructions Things You'll Need
  • Nintendo Game Boys
  • Card Tables
  • Chairs
  • Nintendo Game Boy Game Link Cables
  • Snacks
  • Beverages
  • Spiral Notebooks
  • Game Boys (Color)
  • UNO Card Decks
  • Pencils
    • 1 Use a deck of UNO cards. The deck has 108 cards consisting of four suits, wild cards, and word cards with directions on them.
    • 2 Choose a dealer by having each player pick one card. The person with the highest number is the dealer. Word cards count as zero.
    • 3 Deal each player seven cards and place the remaining cards face down in the middle of the table. This is the draw pile.
    • 4 Turn the top card of the draw pile over to form the discard pile.
    • 5 Take turns beginning with the player to the dealer's left and go clockwise around the table.
    • 6 Place one of your cards on the discard pile when it's your turn. Your card must have the same number, color or wording as the top card of the discard pile - or be a wild card.
    • 7 Draw a card if you cannot discard. Play the drawn card if you can. If you can't, it's the next person's turn.
    • 8 Announce a suit when you place a wild card on the discard pile. You can play a wild card any time it's your turn and can name any suit you wish.
    • 9 Announce a suit when you place a Draw Four card on the discard pile.
    • 10 Follow the directions of a word card that is played on the discard pile by the player preceding you. This may mean that you have to draw two cards, skip a turn or even draw four cards.
    • 11 Say "UNO" when you have one card left in your hand. If you forget to say UNO and another player catches you, you must draw two cards.
    • 12 Tally all the points when one player is out of cards. (See related eHow "How to Keep Score in UNO.")

Read more: How to Play UNO ' eHow.com http://www.ehow.com/how_16919_play-uno.html#ixzz1jxXQAJrS

Jan 20, 2012 | Toys

1 Answer

Lost instructions for Snap card game.


Snap is an easy-to-learn card game for two or more players. Players must race to be the first to yell "Snap!" after noticing a match on the table. If you are the first player to yell then you win more cards to add to your pile. The first player to collect the entire deck is deemed the winner.

Setup
Shuffle a standard deck of 52 playing cards then deal them one by one to each player. It does not matter if some players start with more cards than others. Each player should keep their cards face down in front of them.

Gameplay
Starting with the player to the left of the dealer, each player flips the top card from their pile and starts a second, face-up pile next to their face-down pile. This process continues one by one for each player going around the table clockwise.

Snap
All players race to yell "Snap!" when any player turns up a card that matches a card that is already face up on another player's pile. The first person to yell "Snap!" gets to add the two piles under the matching cards (including the matching cards) to the bottom of her face-down pile.

Snap Pot
If multiple players yell "Snap!" at the same time, the two matching piles are combined and put face-up in the center of the table creating a "Snap Pot" and play continues as normal. If a card matching the top card of the snap pot is played then players must race to yell "Snap Pot!" The first to yell "Snap Pot!" gets to add the snap pot and the matching pile to the bottom of their face-down pile.

False Snap
If a player ever yells "Snap!" or "Snap Pot!" when no matches are played that person must give their top card to the last person to play a card.

Objective
The player to collect all of the cards is the winner.

Jul 20, 2011 | Cycling

1 Answer

RULES FOR PHASE 10


  1. One player is chosen to be the dealer,who shuffles the deck and deals out a hand of 10 cards
  2. one at a time and face down, to each player
  3. Players hold their 10 cards in hand, so that other players cannot see them.
  4. The remaining deck is placed face down in the center of the play area, to become the draw pile.
  5. The top card of the draw pile is turned over and placed next to the draw pile, to become the discard pile.
  6. Play begins with the player to the left of the dealer, and progresses to the left.
  7. In turn, a player draws one card-either the top card from the draw pile or the top card from the discard pile-and adds it to the player's hand.
  8. The player ends the turn by discarding one card of choice onto the discard pile.
  9. Play of the first hand begins, with each player trying to complete the first Phase of the 10 Phases. Each player can make only one Phase during the game
Go to this site for more details : http://www.centralconnector.com/GAMES/phase10.html

Jul 03, 2011 | Toys

1 Answer

What are the rules for sorry revenge


Setup:

Place the Big Red Pawn (BRP) in the center of the table. Everyone gets on home board and 4 pawns of the same color. Distribute the Quick Rules Cards and then shuffle the deck and deal 5 cards to each player. The remaining cards go in the center as the draw pile. Turn the top card of the draw pile face up next to the pile to start the discard.


Play:

Once everyone has their cards, turn the BRP on and when directed, tap it once to determine who starts the game. On your turn you will either play a card or tap the BRP.


Card play options:

Play 1 card on the discard pile, same color as the top card.

Play any number of cards on the discard pile that are in ascending numerical sequence These cards do not need to color match.

Play a wild card.

If you can play on the discard pile, you must play. You cannot voluntarily tap the BRP


Wild Cards:

Slide card- the slide card allows you to play any amount of numbered cards from your hand which match the color of the slide card. The slide card does not need to match the current face-up card. If you cannot play at least one matching numbered card, you may not play the slide card. The exception is if the slide card is the last card in your hand, in which case you may play it, and the person to the left must follow the slide card rules, if possible.

Safety zone card- May be played on any color, but ends your turn. The following player may play any color on top of it.

Sorry! card-May be played on any card. After playing the Sorry! card, select any other player to tap the BRP. After they have followed the BRP's order, turn passes to their left.


Special Cards:

Special card rules are printed on the cards.

1-When playing a sequence, you may choose to play a 1 on top of a 12.

2-If the 2 is the last card played by you, you may choose to take another turn.

4 and 10- If either the 4 or the 10 is your last card played, turn order reverses. In 2 player games, the 4 and 10 act as a "skip" card, skipping the opponent.

11-If the 11 is your last card played, you may choose to swap hands with any player.


Tapping the BRP:

If you cannot play at least one card, you must tap the BRP. If you are selected by a player playing the Sorry! card, you must tap the BRP. To tap the BRP, simply press down on the top, and listen for his orders, which you must follow. They may include drawing cards, giving cards away, taking cards from others, etc. If you must tap the BRP on your own turn, due to not being able to play a card, you may make any legal play with cards resulting from the BRP's order before the run passes to the next player.

Going home: To move a pawn home, you must empty your hand of cards. When you do so, place one pawn on your home board and draw a new hand of five cards. The winner is the first person to place all four of their pawns on their home board.


Read more: http://wiki.answers.com/Q/How_do_you_play_sorry_card_revenge#ixzz1NmMqv0HG

May 29, 2011 | Toys

1 Answer

Simple directions for playing Mille Bourne


The game is for two to six players. If you are playing four or six players, then there are two or three teams of two respectively. Two, three or five players has each participant on his or her own.

The initial step in the Milles Borne instructions is to first select a partner (if playing in teams) and then a dealer. Remove the cards not used in the game. The dealer gives each player six cards all face down. The rest of the cards go into a draw pile. Once all the cards are dealt, everyone can look at his or her cards. The player on the dealer's left goes first. Remember that you hold six cards in your hands at all times.

On your turn, you pick a card from the draw pile and place one card on the table. As the first player, you have four options to lay down a card.

1. Roll cards start your battle pile. Your turn is finished, and the next player goes.
2. You can play a safety card and take another turn.
3. Speed limit cards can be placed on your first turn even though your opponent hasn't started a pile yet. When your opponent gets a Roll Card, he or she must stay at the limit until that person gets an End of Limit card.
4. Unfortunately, if you can't play anything, then you simply discard something, and your turn ends.

As the second player, you have the same four options above, plus the following:

1. Laying a hazard card on the first player if he or she laid down a Roll Card.
2. Placing an End of Limit card if a Speed Limit card was played.

If you are playing partners, then you play cards on the table with your partner; you don't have any piles of your own at any time. If you are playing every man for himself or herself, then everyone should have a set of piles in front of him or her.

One special maneuver is called Coup Fourre. When a hazard card is played on your battle pile, you have the option of countering the attack with the corresponding safety card immediately. This not only gives you another turn, but also 300 points, instead of 100.

Additional details could find in this LINK.

I hope helps, remember to rate this answer.

Oct 04, 2010 | Toys

1 Answer

I have uno attack the game but i lost the instructions so i dont know what the cards mean. can u help


The object of the game is the same as the original Uno game with an unpredictable twist. Players still need to get rid of all playing cards before other opponents and reach 500 points and you still must scream "Uno" when you have only one card left. But this Uno has an extra twist. Instead of picking a card when you have nothing that matches the discard pile, you must press the fire button that disperses none, one or many cards when pressed. Read on to learn more.
jQuery('.intro .thumbnail').each(function(i,e){ jQuery(e).find('img').one('error',function(){ jQuery(e).remove(); }); }); Difficulty: Easy Instructions
    Starting the Game
  1. Step 1 Get a pad of paper, pencil and calculator handy to keep score. The winner is crowned when they reach 500 hundred points. Have winners after every round for younger players, the scoring math will take too long and they will lose interest.
  2. Step 2 Remove all contents from the Uno Attack box and lay out on the table. Unscrew the battery cover with a Phillips screwdriver and place 3 C size batteries to the slot. Reattach the cover and press the button to check if the batteries were put in correctly. It should make a buzzing noise if correctly installed.
  3. Step 3 Combine the top part and the bottom part of the Launcher by pushing the red top onto the purple base in an angle, with the exiting slot facing the same way as the UNO fire button on the base. Listen for the snap as it connects.
  4. Step 4 Decide on the dealer by choosing cards from the deck. Highest numbered card gets to deal first and then the deal goes around clockwise. If you pick a command card, it counts as a zero. The player to the left of the dealer gets to discard first.
  5. Step 5 Shuffle cards and pass out 7 to each player. Place the rest of the cards into the launcher, and use the top card from the launcher as the first card in the discard pile. The person to the dealers left must follow the directions of the command card if it happens to be picked.
    Playing
  6. Step 1 Match the color or the number of the top card in the discard pile when it is your turn. Place your matching card on the top of the pile. Save command cards till your opponents are low on cards unless you don't have any cards that match the discard pile. This practice is a good strategy but can fail miserably because command cards left in your hand at the end of each round are more points for that rounds winner.
  7. Step 2 Choose to save a playable card for later in the game and take your chances by hitting the Uno fire button instead. This is called reneging.
  8. Step 3 Follow the directions of special card. If you do not have what it is asking for then you must press the Uno button on the Launcher. Most cards are like original Uno or self descriptive.
  9. Step 4 Say "Uno" loud enough that all players can hear as soon as you have one card left in your hand.
  10. Step 5 Call out "Uno" only after another player lays their second to last card on the discard pile but before the next person takes their turn and that player must hit the Uno fire button twice. You can go out with any card including a command card except the Trade Hands Card.
  11. Step 6 Add the cards left in the losers hands at then end of each round, this will be the winners score. Each face card through 9 is scored by its value. "Reverse," "Skip" and "Hit 2" are each worth 20 points.
Hope it helps you.......... do not forget to rate me on FIXYA :)

Jul 28, 2010 | Mattel Uno Attack! Card Game

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