Question about ATI AGP8X (128 MB) Graphic Card

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Missing Software hi, i'm tryinng to run beijing 2008 an a message pops up saying u need vertex shader 3.0 how do i resolve this problem?

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I have that prop

Posted on Sep 16, 2008

Lyh[ijouhiuhhuh

Posted on Sep 15, 2008

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I have Zotac nvidia 8400GS 1GB DDR3 Graphic card i installed Directx 10 in my Computer (windowsXP-32-bit) but it shows pixel shader 3.0 and vertex shader 3.0 version Instead of 4.0 version Why it's...


Hi rajivqupta19,
DirectX 10 won't be compatible with earlier DirectX versions, and it won't be released for Windows XP. For backward compatibility with current games and hardware, Microsoft plans to include DirectX 9L in Windows Vista.
You can have a DX10 card in XP but you won't be able to use any of the DX10 features and optimization.
DX10 Windows Vista Exclusive according to the link below.
Additional Info Link
Shader 4.0 is for Windows Vista.

Hopefully this information helps.
Thank you for Using FixYa.

Sep 04, 2011 | PNY NVIDIA GeForce 8400GS Video Card

2 Answers

Is nvidia quadro4 980 xgl has pixel shader


Hi,

Yes, the 980 XGL card has the nFiniteFX II engine which has both pixel and vertex shaders.

See this link for details:
http://www.nvidia.com/object/feature_nfinitefxii.html
and
http://www.nvidia.com/page/quadro4xgl.html

Hope this helps, please rate my answer.

Chris

Mar 02, 2011 | Compaq NVIDIA Quadro4 980 XGL (128 MB)...

1 Answer

Questions about my video card


Hi you can try this software, it will provide you info about game requirement. im not sure if it already supports win7 but it will ***** the capability of your video graphics processor

http://cyri.systemrequirementslab.com/CYRI/intro.aspx

Hope it helps!

Feb 17, 2010 | Mad Dog Multimedia Predator MX 4000 Plus,...

1 Answer

Can anyone please tell me if my video card is a capture card? Nvidia Geforce 6200 thanks joe


Tech Specs CineFX 3.0 Shading Architecture
  • Vertex Shaders
    • Support for Microsoft DirectX 9.0 Vertex Shader 3.0
    • Displacement mapping
    • Geometry instancing
    • Infinite length vertex programs
  • Pixel Shaders
    • Support for DirectX 9.0 Pixel Shader 3.0
    • Full pixel branching support
    • Support for Multiple Render Targets (MRTs)
    • Infinite length pixel programs
  • Next-Generation Texture Engine
    • Up to 16 textures per rendering pass
    • Support for 16-bit floating point format and 32-bit floating point format
    • Support for non-power of two textures
    • Support for sRGB texture format for gamma textures
    • DirectX and S3TC texture compression
    • Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes

64-Bit Texture Filtering and Blending
  • Full floating point support throughout entire pipeline
  • Floating point filtering improves the quality of images in motion
  • Floating point texturing drives new levels of clarity and image detail
  • Floating point frame buffer blending gives detail to special effects like motion blur and explosions

Intellisample 3.0 Technology
  • Advanced 16x anisotropic filtering
  • Blistering-fast antialiasing and compression performance
  • New rotated-grid antialiasing removes jagged edges for incredible edge quality
  • Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
  • Fast z-clear
  • High-resolution compression technology (HCT) increases performance at higher resolutions through advances in compression technology

UltraShadow II Technology
  • Designed to enhance the performance of shadow-intensive games, like id Software's Doom 3

TurboCache Technology
  • Shares the capacity and bandwidth of dedicated video memory and dynamically available system memory for optimal system performance.

PureVideo Technology
  • Adaptable programmable video processor
  • MPEG video encode and decode
  • High-definition MPEG-2 hardware acceleration
  • High-quality video scaling and filtering
  • DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions
  • Dual integrated 400 MHz RAMDACs for display resolutions up to and including 2048 × 1536 at 85Hz
  • Display gamma correction
  • Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window

Advanced Display Functionality
  • Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85hz
  • Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
  • Full NVIDIA® nView™ multi-display technology capability

Advanced Engineering
  • Designed for PCI Express x16
  • Support for AGP 8X including Fast Writes and sideband addressing
  • Designed for high-speed GDDR3 memory
  • Advanced thermal management and thermal monitoring

NVIDIA® Digital Vibrance Control™ (DVC) 3.0
  • DVC color controls
  • DVC image sharpening controls

Operating Systems
  • Windows XP
  • Windows ME
  • Windows 2000
  • Windows 9X
  • Macintosh OS, including OS X
  • Linux

API Support
  • Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
  • Full OpenGL support, including OpenGL 2.0
GeForce 6 Series GPUs Features Comparison:
Feature GeForce 6800
Models
shim.gif GeForce 6600
Models
shim.gif GeForce 6200
Models
shim.gif GeForce 6200
w/Turbocache
shim.gif Microsoft® DirectX® 9.0 SM 3.0 SM 3.0 SM 3.0 SM 3.0 Graphics Bus Technology AGP 8X/PCI Express AGP 8X/PCI Express AGP 8X/PCI Express PCI Express NVIDIA® Intellisample™ Technology 3.0 3.0 3.01 3.01 NVIDIA® SLI™ Technology X2 X2 n/a n/a NVIDIA® PureVideo™ Technology X3 X3 X3 X3 NVIDIA® TurboCache™ Technology n/a n/a n/a X4 64-bit Texture Filtering and Bending X X n/a n/a Effective Memory Interface 256-bit 128-bit 128-bit 128/64-bit Memory GDDR35 and DDR GDDR35 and DDR DDR DDR Process 0.13 micron 0.11 micron 0.11 micron 0.11 micron RAMDACs 400 MHz 400 MHz 400 MHz 400 MHz
1. GeForce 6200 models do not include compression technology.
2. NVIDIA SLI: Available on SLI-certified versions of GeForce 6800 Ultra, 6800 GT, 6800 GS, 6800, 6800 XT, 6800 LE, 6600 GT, 6600, and 6600 LE PCI Express GPUs only.
3. Features may vary by product. Some features may require additional software.
4. Available on select GeForce 6200 models only.
5. GDDR3 - GeForce 6800 Ultra, 6800 GT, 6800 GS, and 6600 GT only.

Nov 20, 2009 | Nvidia GeForce 6200 AGP Graphic Card

1 Answer

My card does not support vertex shader!


yes so you cant play any games that require vertex shader....
try to get a card that supports it then...!!!

Feb 05, 2009 | AB Soft Graphics Cards

2 Answers

HOW TO GET PIXEL SHADER3.0


Pixel Shader 3 is a hardware feature. You can only get Pixel Shader 3 by getting a new graphics card, as it cannot be 'installed' with software. Please don't use all caps, it doesn't make people want to help.

Feb 01, 2009 | Generic Memory nVIDIA FX5500 256MB 8x PCI...

1 Answer

I have 256 mb intel 82945g graphics card but it does not support any game because its pixel shadder and vertex shadder is very low . please suggest the drivers which i can download on my computer so that...


Driver

I highly doubt that the driver will do much at all to the shaders. You probably need a new graphics card, to run the more mainstream games.
~gnomer

Jan 04, 2009 | Intel Graphics Cards

1 Answer

Asus geforce fx 5200 256mb agp card


DX9 with Vertex Shader 2.0+ and Pixel Shader 2.0+

Nov 18, 2008 | ASUS GeForce FX5200 (64 MB) AGP Graphic...

1 Answer

Pixel shader 1.1


Hi.

Your problem is with your graphic card.
Seeing that it shows an error of pixel shader 1.1 i can only guess that either you are using video card provided by compaq.

Only solution get a good graphic card.
I suggest one from nvidia.

Oct 12, 2008 | Graphics Cards

1 Answer

Moh airborne installed but say's video card not supported


Hi, I am Sanja, and I am going to try to help you.

FX5200 is pretty old graphic card (for today's standards) so it could be that game requires hardware components that your graphic card simply does not have (such as pixel shader 2, vertex shader, etc)

Can you find manual or readme file. You can probably find there list of supported graphic cards.

Sep 15, 2008 | MSI Graphics Cards

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